Well, it could be that a lot of russians, even those living abroad, watch russian media that promotes chauvinism and national supremacy etc., in general the state is passing it down as "cool". Also the war, the sanctions back and forth, Russia's sinking economy and all that, I wouldn't be surprised if there was in general a lot of frustration and also difficulties finding someone to blame. Also, might be that you're just running into the wrong types more than usual lately. Basically, these days someone who knows english etc. would be hard to identify as a russian if he didn't want to bring that up so you could be missing a lot of the better behaved types. Ones that use cyrillics in every other sentence and shout it out loud could correlate more with misguided patriotism. Just my 2 cents. Kind of like whenever you meet someone shouting their nationality/affiliation out loud there's immediately an increased chance that the person could be a douche. "I'm a [inserta affiliation], did ya'll get that? It makes me better!"
Well you need some trade-off for the real-estate gain, don't you? And it's like 6MW... so you know. Anyways, did they ever mention when localized air-pressure was coming in? Read something ages ago about ships having an air-supply and the player needing airlocks.
There is an official blog post on it (can't find it right now). Short answer is, yes, they are working on it. Interestingly, the dynamic pathfinding for AI and oxygen are tied to the same mechanics. The idea is that when you have a ship with doors on it, you turn on the O2 supply (probably a block located inside) and the game checks for any "leaks" by mapping the empty space of the ship. In this same way, AI can determine how it can travel from point A to B through any part of the ship. The AI will supposedly also extend to the outside and space in general, but you get the idea.
So the laser antenna. Kinda pointless aside from a group of ships attacking. Or maybe a lone scout ship.
I think the point of laser antennas is to allow for pinpoint communication (ie beacon signal) that doesn't tip off the location to everyone else.
yep. well I suppose it would work on a small mining ship as long as you can orient yourself so it finds your base. if you want to mine without telling everyone else. So I guess it's more worth it in a high pop not everyone is friendly server. But in a low pop friendly server it's worth is alot less. So it really is server dependent.
So eikester finally made an armored version of the large thruster. same everything as the vanilla large thuster just a different model. I was wondering if someone would ever do it (seemed strange for people to do the small thrusters only but not large) http://steamcommunity.com/sharedfiles/filedetails/?id=404004968 and holy shit. my large turret blueprint (the one with the 3 250 mm cannons) has had 77 visitors and 23 downloads. I suspect the main reason is that it is mostly vanilla blocks unlike turrets built using mostly an armor panels mod or blast door blocks mod. Hell you don't need the armored ramps mod (I currently don't actually use them on the turrets I have built even though the blueprint uses them.)
Not near a computer to copy paste patch notes. But they added a conveyor sorter blocks (stuff can go one way but not the other) and from video you can make it so pulls only certain items like it will only let ammo through. Could be usefull for refineries. Set it up so one refinery will only get uranium nothing else will. Iron and nickel will only go to arc furnaces.
for dedicating refineries do you need the connector collector setup? or can you just use sorter blocks?
http://steamcommunity.com/sharedfiles/filedetails/?id=402341075 the tiered thruster pack may be the most balanced thruster mod I've seen so far. There is also an armored version of the pack. http://steamcommunity.com/sharedfiles/filedetails/?id=405182053 does increase regular component costs as well (steel plate thruster and all that). I think by the amount it says. so the tier 1 is the same cost as building 2 vanilla thrusters since it is twice as powerful plus 1 computer. though he may be upping it. He says the build time is upped per tier as well. to build 1 tier 1 (same power as 2 vanilla) takes the same time as building 2 vanilla thrusters. It doesn't replace the vanilla thrusters at all so you have them since you don't need more powerful ones for every job.
trying to decide what to do here. Maybe a secondary bridge? it's not wide but it has a few blocks to go (this is on the back side of the ship I'm building. which I'm not sure what to classify it as.)
AI will probably be added soon for space engineers because of the latest patch for medieval engineers (which I also have just haven't really gotten into yet) thats in the march 17th patch notes for medieval engineers.
http://steamcommunity.com/sharedfiles/filedetails/?id=309458952 flat solar panels. holy shit how have I've never seen this mod before? it was posted back in september.
updated the list (still WIP) : http://steamcommunity.com/sharedfiles/filedetails/?id=297744815 I'm trying to shrink it down as much as possible.
I am going to test the reinforced heavy armor blocks (adds reinforced heavy armor but doesn't replace the vanilla) it is exactly twice the amount of steel to build (150 is the vanilla and 300 for the reinforced) so I'm assuming it weighs twice the same as well. Would only be used for outer layer of armor at that price. I also wrote down comparisons of the Azimuth Reactors (large ship versions only didn't look at the small ship ones yet). and I'll post that stuff in a bit. It's actually pretty balanced. And it doesn't replace the use of the vanilla reactors either. I still use the vanilla even with the azimuth because some cases I just don't need the power of the Azimuth. Other than those 2 I haven't really seen anything I'd want to add to that list. Or at least that I would think needs to be in. maybe stuff I would want but not need. The reinforce heavy armor is of course if we felt there was a need to get a "3rd tier" armor.
All of these are the large ship version. Azimuth Reactors Vanilla small reactor 5 MW (1x1x1) 25 computers 6 motors 100 reactor components 8 large steel tubes 4 metal grid 40 construction components 80 steel plate Fusion Tiny 6 point (6 conveyor ports, 1x1x1) 50 MW 125 computers 22 motors 800 reactor components 24 large steel tube 280 construction component 600 steel plate (I think I forgot to write down metal grids for this one) Really only used when you know you need at least 20 more MW but you don't have or want to build a large reactor because of space or you don't need that much more power. same power as 10 small reactors but materials wise I think it is around 8 total. Vanilla Large Reactor 100 MW (3x3x3) 75 computers 20 motors 2000 reactor components 40 large steel tube 40 metal grid 70 construction component 1000 steel plate Azimuth Reactor 140 MW (3x3x3 I think only 2 conveyor ports) 80 computers 20 motor 2500 reactor components 50 large steel tube 35 metal grid 90 construction components 1200 steel plate I haven't done the math but that seems like a 40% increase in materials for a 40% increase in power. it's also the same size as the large reactor with 2 or 4 conveyor ports. I think it only has 2. Fusion reactor 280 MW (3x3x2 same footprint as large reactor but 1 block less in height) 1 conveyor port 225 computer 120 motor 5600 reactor components 110 large steel tubes 80 metal grid 300 construction components 2900 steel plate it seems pretty close to being balanced with building 3 large reactors and I think it's meant mostly for combat ships (since they seem to use more power than any other ship though if you have a bunch of refineries on a ship they may use this as well). But even without the materials being pretty balanced the fusion only has 1 conveyor port which really helps make it balanced. But like I said none of these replace the use of the vanilla reactors. At least not on large ships. There is a reactor that produces 300 kW for small ships but I don't think it would replace the vanilla small reactor on small ships especially since most utility ships are probably run off batteries now.
I'm still trying to decide what to do left and right of the shuttle bay. image of the front and completely unintentional but my ship is unamused.