Space Engineers

Discussion in 'MMO and Open World' started by MagnusEffect, May 2, 2014.

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What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    56.3%
  2. I want to play this, but can't justify spending the money/time.

    18.8%
  3. I'm on the fence about playing this.

    6.3%
  4. This game does not interest me.

    18.8%
  1. Lardaltef

    Lardaltef Well Liked Berserker

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    the hanger door may have just replaced that modular doors mod. well not for people asking for ridiculously large doors because they are making ships far larger then they need to.
     
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  2. Lardaltef

    Lardaltef Well Liked Berserker

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    Update 1.076 – More oxygen options, Space ball!!!





     
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  3. Lardaltef

    Lardaltef Well Liked Berserker

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    Update 01.077 - Hiding blocks in terminal, decompression effect, scenarios
     
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  4. Lardaltef

    Lardaltef Well Liked Berserker

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  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    So glad to see Space Engineers getting even better!

    ALL HAIL OUR ROBOT OVERLORDS! :glee:
     
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  6. Aegis Fate

    Aegis Fate New Guy Thrall

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    Well, that was unexpected, yet not at the same time. I guess we buckle down until its time to rise up and subsequently praise the omnissiah
     
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  7. Lardaltef

    Lardaltef Well Liked Berserker

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    Update 01.078 - Main Cockpit, Button Panel hints
     
  8. Lardaltef

    Lardaltef Well Liked Berserker

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  9. Lardaltef

    Lardaltef Well Liked Berserker

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  10. mitlan

    mitlan New Guy Viking

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    Update 01.080 - Cryo chamber, New character model and animations

     
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  11. Lardaltef

    Lardaltef Well Liked Berserker

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    dat cryo chamber.
     
  12. mitlan

    mitlan New Guy Viking

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    i know right!
     
  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    amazing.

    once they get ai controlled enemies in, I am so back into this.
     
  14. Lardaltef

    Lardaltef Well Liked Berserker

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    So far I think I actually like Trevish's guns the most. He's basing them off more world war 2 naval guns. so far a 3", 5", 6", and 11". I think he's going to do a 16" and possibly an 8".

    3"/50 Light Guns
    3"/50 Single Turret (360, 270,180) = -180,135,90 to +180,135,90 traverse -10 to +80 elevation
    3"/50 High Angle Turret (Large and Small)= -180 to +180 traverse +30 to +90 elevation
    3"/50 Fixed Cannon

    5"/50 Naval Guns
    5"/50 DP Single Turret = 360 traverse, -15 to +85 elevation (also 270 and 180 traverse versions)
    5"/50 DP Twin Turret = 360 traverse, -6 to +75 elevation (also 270 and 180 traverse versions)
    5"/50 Casemate 90 = -45 to +45 traverse, -24 to +24 elevation
    5"/50 Casemate Right and Left Sloped = -5 to +95 traverse (mirrored), -24 to +24 elevation
    These need a little explanation, there are 2 versions so that half your ships sloped casemates aren't upsidedown compared to the rest when/if you switch between manual control on them. There is a small black triangle indicating which side is 'up' as well as a small marker above the barrel on both of these and the standard casemate.

    6"/47 Naval Guns
    Currently Contains:
    6"/47 Quad Turret (360, 270, 180) = -180 to +180 traverse -7 to +40 elevation
    6"/47 Casemate (90) = -45 to +45 traverse -25 to +25 elevation
    6"/47 Angled Casemates (120) = -15 to +105 traverse (and mirrored) -25 to +25 elevation

    11"/53 Naval Guns
    Currently contains:
    -11" Triple Turret AP and HE : 270 and (180) = -135 to +135 (-90 +90) traverse -8 to +40 elevation
    -11" Single Turret-Mate AP and HE : 140 = -70 to +70 traverse -15 to +15 elevation

    supposedly to scale as well. I haven't actually tested damage yet. I really like the idea of the casemates though. they don't have a large field of fire so you can do broadsides with them.
     
  15. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    My issue with those naval guns is that they don't really fit in aesthetically compared to other examples. So far, my favorite remains the "Large Ship Railgun" mod. As far as big ship guns go, it is a great general purpose weapon.
    http://steamcommunity.com/sharedfiles/filedetails/?id=344199068&searchtext=railgun

    edit: didn't realize he was making them to scale. that's pretty cool actually. i might add them if he gives them a bit more detail.
     
  16. Lardaltef

    Lardaltef Well Liked Berserker

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    You do know those railguns (last time i checked) were about 3 times as heavy as the battlecannons.
     
  17. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    had no idea. all i know is they hit hard, fast and at long range (which is better than most guns i've seen)
     
  18. Lardaltef

    Lardaltef Well Liked Berserker

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    part of todays patch was a character mod by keen.

    [​IMG]

    can't do patch notes since I need to get back out to work.
     
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  19. mitlan

    mitlan New Guy Viking

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    deer hunting season is open???
     
  20. mitlan

    mitlan New Guy Viking

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    ^patch notes here^
     
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