Space Engineers

Discussion in 'MMO and Open World' started by MagnusEffect, May 2, 2014.

?

What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    56.3%
  2. I want to play this, but can't justify spending the money/time.

    18.8%
  3. I'm on the fence about playing this.

    6.3%
  4. This game does not interest me.

    18.8%
  1. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    I do love whoever goes through the SE workshop and deletes all the mods posted that have no picture or description of what they do.
     
    MagnusEffect likes this.
  2. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    not much of an update today but it is early.

     
  3. Aegis Fate

    Aegis Fate New Guy Thrall

    Messages:
    68
    Likes Received:
    48
    Trophy Points:
    18
    There's an even bigger thing now that they've whipped out the source code for people to tinker with. I see a brave future ahead for SE
     
    MagnusEffect likes this.
  4. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    Wouldn't surprise me if they did that more in the hopes of getting players to do a good amount of the bug fixing. also it may be because they are changing (I think?) the main code of the game sometime this year to make something smoother. I think it has something to do with the netcode.
     
  5. Aegis Fate

    Aegis Fate New Guy Thrall

    Messages:
    68
    Likes Received:
    48
    Trophy Points:
    18
    They did talk a bit about how they intended this to allow some of the lunatics out there to make mods that change a lot more core concepts and the possible full conversions. A bold move for sure
     
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
  7. mitlan

    mitlan New Guy Viking

    Messages:
    45
    Likes Received:
    20
    Trophy Points:
    8
    Gender:
    Male
    Location:
    Silverdale Washington
    Ætt (Clan):
    Drakjägare
  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    These guys are damn heroes of the video game industry.
     
  9. mitlan

    mitlan New Guy Viking

    Messages:
    45
    Likes Received:
    20
    Trophy Points:
    8
    Gender:
    Male
    Location:
    Silverdale Washington
    Ætt (Clan):
    Drakjägare
    that they are
     
  10. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    Update 01.083 - Ship waypoints, GPS sorting


     
    MagnusEffect likes this.
  11. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
  12. Aegis Fate

    Aegis Fate New Guy Thrall

    Messages:
    68
    Likes Received:
    48
    Trophy Points:
    18
    Now you can have patrolling defense drones around your base so it can't just be sniped from out of range. Huzzah!
     
    MagnusEffect likes this.
  13. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    give them solar panels instead of a reactor or in addition to (with reactor mostly as backup power) and holy shit.
     
  14. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    Update 01.084 - DirectX 11, Station rotation





     
    mitlan and MagnusEffect like this.
  15. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    okay if you change your graphics to dx11 you'll probably need to find mods that are updated to dx11. you may also need to remove the old version from mod list with new dx11 one in there so it updates and most i've seen so far will automatically replace the old blocks with the new ones just by switching the mod list.

    http://steamcommunity.com/sharedfiles/filedetails/?id=451486869

    that is for hammermans decorations. right now it only does interior wall blocks and such.
     
  16. Aegis Fate

    Aegis Fate New Guy Thrall

    Messages:
    68
    Likes Received:
    48
    Trophy Points:
    18
    I've noticed with DX11 there are a few bugs, mostly when I was running a modded world where stock blocks would not have their textures as if they were in a mod not updated to DX11. Do have to admit though, game looks friggin' pretty with it on.
     
  17. Lardaltef

    Lardaltef Well Liked Berserker

    Messages:
    16,958
    Likes Received:
    7,744
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Charlotte, North Carolina
    Ætt (Clan):
    Drakjägare
    It did seem a little slower but i think that was due more to meshing of dx9 blocks with dx11 stuff. Though at the same time it seemed smoother
     
  18. GnatTheGnome

    GnatTheGnome New Guy Thrall

    Messages:
    81
    Likes Received:
    34
    Trophy Points:
    18
    Location:
    Bend, OR
    I just wish they'x fix the lighting issues.
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    I thought the new dx features were addressing that with better dynamic lighting and shadowing.
     
  20. GnatTheGnome

    GnatTheGnome New Guy Thrall

    Messages:
    81
    Likes Received:
    34
    Trophy Points:
    18
    Location:
    Bend, OR
    Without moving, my screen will rapidly cycle from normal lighting to pitch fucking black and back lit again. I've literally lined the interior of my current project ship with spotlights set to max radius, and I still cannot see more than about 3 blocks away from the spotlight.
    And when I say pitch black, I mean BLACK. It happens outside, when the ship should be well lit by the sun as well.

    I like the new better graphics, but an about to turn it back to dx9 because I cant play it like this.

    I should post some pics of my current "pocket battleship", assuming I can get the lighting to cooperate.