I'm gonna start this thread of with a link to Dslyecxi's TTP3. It covers everything you need. http://ttp3.dslyecxi.com/index.php
I've always kept an Army Ranger Handbook handy for studying. It drastically changed how I played ArmA back in the day, and I still read through it from time to time to keep knowledge fresh. Everything from setting up ambushes, avoiding ambushes, recon, movement, etc. can be used in the ArmA series just as effectively. https://fas.org/irp/doddir/army/ranger.pdf
Key take away, if your not in charge, be quiet and offer input only when requested and only on what topic it has been requested on if you have direct personal knowledge of the subject.
Or if you do choose to talk without personal knowledge, I will ensure that I burn everyone of your souls as I crash the chopper from your incompetence
I on the other hand will deliver you safely to your destination. Or a nearby desitation. Or an unrelated desination with a visual similarity. Bit of a coin toss, really.
Aye. As much as the medics like to have something to do, keeping Flessar alive would be a lot easier if he had someone to share incoming fire with.
As entertaining as it is to be the necromancy test dummy on every mission, I don't actually want to supply you with practice material.