DEBRIEFING INFO FROM RONIN OPERATION (/RP OFF)

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, Apr 1, 2013.

  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    placeholder text

    final contract completion bonus

    using these formulas:
    https://www.dropbox.com/s/9bsexr44keinq3s/Contract Formulas.txt

    Payment Modifier Formula:
    Dragoon Rating + Negotiation Skill + Mission Modifier
    (DR = 0~3) + ([NS = 0~6] / 2) + (MM = .75~4)

    Our modifier totals:
    (DR = B = 2) + ([NS = 3] / 2) + (MM = 1.5) = 5


    Number of COMBAT Lances involved:
    -mechs = 4
    -ground vehicles* = ~6
    -aerospace* = 3
    -VTOL* = 3
    *divide by 2 (less expensive to operate than mechs)

    Total value of combat lances = 10

    Successful Completion of Contract Formula:
    500k Cbills x # of Lances x Payment Modifier

    Our final contract payout total:
    500k Cbills x 10 x 5 = 25,000,000 Cbills


    For the sake of simplicity, lets assume that gets split between ONLY the combat lance totals... in this case 16... 16 x 4 = 64 "individuals"

    That is a VERY rough total of 400,000 Cbills bonus per person. Also keep in mind that some of our number are KIA/MIA (which increases our individual payout), but not all of the payout would go to individuals... a portion would go into the unit's coffers (which would decrease our payout). Also, it is important to remember that this is only for the COMPLETION of the contract. In most cases, a mercenary's bread and butter comes from "combat pay" and salvage (there are some exceptions... such as successful delivery of a valuable "package"). Finally, remember that the payment modifier was only 5... which is sort of shitty. It is capable of being almost double that.... that would have given us close to 800k per person instead!

    To help put that into better perspective, keep in mind that the average veteran lowest ranking officer makes only a little over 3,000 Cbills a month in salary (basically, just for being on "active duty"). By comparison, even 400k is pretty amazing when you think about it. In some old sourcebooks the bounties of even the most notorious criminals don't usually climb above 500k.... so the above formulas at least sound like they are in the ballpark of reality. To be honest, 400k per person might even be too high.

    Again, this is not set in stone just yet. I need to review the formulas and consider source material before I can make a definitive decision on the matter. What can be expected for sure is that all players who are still active from the last campaign will receive a MINIMUM of roughly 500,000 Cbills. Finally, keep in mind that this total doesn't include previously existing lance funding (again, the general rule here is if it wasn't written down, it didn't happen). If your lance had 4 million saved, that will be an additional 1 million Cbills to each of you (or something like that).
     
    Last edited: Apr 2, 2013
  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    On character conversion for units you own:

    If you are a non-mech pilot, you can safely assume that you can start with a mech equal to or less than the value of your former ride OR anything up to 4 million Cbills... whichever is more beneficial to your needs. To prevent any sort of abuse to this, please keep in mind that any leftover cash amount CANNOT be pocketed (you already got that back once when you started last time). To keep things fair, this offer also extends to mech pilots, but WITH ONE EXCEPTION: this one time trade-in ONLY applies to your starter mech and ONLY if you still own it yourself (example: salvaged mechs are NOT covered for this).... I want to avoid giving anyone any sort of significant advantage.

    In the case of the VTOL pilots, I'm guessing that even with the XL engine, you might get more from taking the flat 4 million (not 100% sure about this).

    Other stipulations that must be met:
    Keep in mind, this is a ONE TIME no markdown 1:1 cash value trade and does NOT include any surplus cash you may have onhand. Also, your starter mech MUST be from the Introductory Tech pool. After you have selected a starter mech, you may then apply any additional funds your character has to pay for any upgrades as usual using the new upgrade system.

    I know the above is not a perfect system and there are still some (small) loopholes that can be somewhat exploited so keep this in mind: whatever you end up doing, it MUST get approval from me. Not trying to go on a powertrip... just need to keep anything from getting out of hand. If I get even a whiff of someone trying to exploit this ONE TIME offer, I will shoot your request down and ask you to try again... and don't waste a lot of my time on this. If you can't come up with an acceptable solution I will decide for you... I don't want to though.

    The purpose of this whole thing is just to get us caught up to the new (and better) system we have now. If we can get past this, things will be much easier from here on out. I don't expect to see us needing to do this again. Please just trust me on this one and try to be patient.
     
    Last edited: Apr 2, 2013
  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    On character assets:

    Selling a unit to the market will get you roughly 50% of the cash value back (check unit info). However, some mechs may be valuable enough to sell back to to the "corp wallet" (assuming the GM gives approval and the corp can cover the cost). This will net you 75% of the original cost back.

    Obviously, the mechs you own you will get to keep. However, in the previous campaigns, funding was exact and mostly organized at the lance level. There was also significant assets owned and held by the unit as a sort of "bank" to which all lances would occasionally receive a bonus from. The new system will use easier math to keep track of funding, but will track it at the individual level. This will require some significant working on my part but here is what I am hoping for:

    The really big question is how the lance funds will be handled. Obviously it should be split equally, but some lance leaders didn't do a very good job of keeping their records up to date. I think this will be a case of "if it wasn't written down, it didn't happen". I'm not ruling anything out yet, but keep that in mind as I attempt to make sense of them.
     
    Last edited: Apr 2, 2013
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    On salvage from the campaign:

    Total salvage:
    -Hatamoto Chi (acquired by Alpha Lance)
    -Grand Dragon (acquired by Delta Lance)
    -Catapult (re-acquired Barbie's mech of Beta Lance)
    -Warhammer (acquired by Delta Lance)
    ...and about half a dozen heavy tanks; Manticores and Bulldogs (courtesy of our VTOL boys)

    (there was actually more, but we didn't have 100% salvage rights.. more like 60% if I remember correctly)

    The lances that captured these mechs get priority access to them, but if they dont want them (or can't afford them), they are available to the first buyer. Salvaged mechs are fully restored and held in reserve by the company and become the personal property of the person who can provide 75% of the full price of the unit. Players may trade in their old mechs for 75% of their full value (the market only takes 50%) to help cover costs.
     
    Last edited: Apr 2, 2013
  5. Tzeentch

    Tzeentch Bigfoot Hirdman

    Messages:
    2,181

    [​IMG]

    :cmonster:
     
  6. Delta Lance Best Lance
     
  7. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

    Messages:
    13,908
    Nope, Alpha lance took down a heavy and two assaults in one combat... just destroyed to other too much to salvage :D
     
  8. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    23,379
    Delta has claimed the Warhammer ;)
     
  9. Hordac

    Hordac New Guy Thrall

    Messages:
    730
    Oh please we the tiny VTOLs took out more tonnage and salvaged more tonnage than the rest of you combined. :popcorn:
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Total cash value of salvage gained: 41,486,939 C-bills
    Skjaldborg: 18,353,064 C-Bills
    Employer (FRR): 23,133,875 C-Bills
    Claimed salvage percentage for Skjaldborg: 44% (max of 80%)
    Rebate clause: 10,687,793 (cash rebate if below projected max up to 70%)

    Total cash value of salvage gained for Skjaldborg: 29,040,857 C-bills!
     
    Last edited: Apr 3, 2013
  11. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Contract totals so far:

    Successful contract completion payout = 25,000,000
    Combat pay bonus for combat lances (value of 10 @ 500k each per month) = 5,000,000
    Contract salvage assets (cash value) = 29,040,857

    Total contract rewards in cash value = 59,040,857 C-bills!*

    *keep in mind, this is just the combined rewards for the unit as a whole. The actual split of assets is much more complicated. For example, the salvage assets are retained by the unit as a whole until a person can pay for 75% of a unit to acquire it as personal property. Combat pay is also divided differently depending on the unit. It is typical for mechwarriors to be paid a larger sum compared to more conventional soldiers since mechs carry with them more prestige and conventional forces typically consist of multi-crew units (don't worry, this will not affect vehicle players).
     
    Last edited: Apr 4, 2013
  12. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

    Messages:
    13,908
    Fuck yeah. 'Borg be profitable.
     
  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    UPDATE: not sure how i missed this, but we also reacquired Fet's lost Centurion and a ronin Shadow Hawk 2K in the last mission (courtesy of Delta Lance)... so there is that too.

    And just to set the record straight, ALL OF US capture way more than what is listed here... Alpha captured an AC/20 armed Charger (headshot) in the same mission as the Hatamoto Chi. :) However, it was handed over to the FRR, along with salvage from other lances... 23,133,875 worth of stuff to be exact. I wanted to hold out until near the end before maxing out our salvage rights... unfortunately, a few more ronin escaped than we had hoped (like that Battlemaster). Overall, still a good haul though.

    The FRR made out pretty well in it too; for 16 combat ready lances of heavily armed troops (more or less), they essentially only had to pay roughly 16.5 million for a 6 month contract (after you consider what they made in salvage from us). Everybody wins! :D
     
    Last edited: Apr 3, 2013
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    PROFITS: UNIT VS INDIVIDUAL

    Although we are splitting funds to be tracked to the individual, the unit as a whole still has monthly expenses that must continually be met. These include but are not limited to the following:
    -soldier salaries
    -transport fees
    -facility maintenance
    -logistical support fees
    -"bureaucratic" fees (read: bribes)

    These all cost actual sums most of which are tracked automatically through MekHQ. This, however, requires that a certain percentage of all income trickle into the unit coffers. Essentially, this will require a tax to keep your ammo bins loaded and fuel tanks full. By far, the simplest way to do this would be to apply a flat percentage tax to all "liquid assets". Salvage would be handled essentially the same as before: all of it goes to the unit with salvage that is worth repairing being fully repaired and available to players for purchase at a heavy discount. Honestly, this isn't as bad as it sounds. For example, in the past you could roll an event that awarded your lance 800k (or 200 per member). With the new system, your lance would find instead 1,000,000 but 20% would go to the unit's coffers and the rest (the same 800k) would be split between you.

    Finally, if it becomes apparent that the unit is flush with cash assets, I could simply award a "Pay Bonus" that would award a fixed amount to all active members. Basically, passing on the savings to unit members as it comes in.

    NOTE: Until further notice, consider the unit's cut to be 20% of all "cash" income (such as event rolls, combat pay, etc.). This is unlikely to change unless I see something critically wrong with my calculations.
     
    Last edited: Apr 4, 2013
  15. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Successful contract completion payout = 25,000,000

    Company cut = 20% = 5,000,000
    Payout after company cut = 20,000,000
    Individual payout = 20,000,000 x 1/10 (for # of combat lances) x 1/4 (for each lancemate) = 500,000 C-bills

    Surplus Salvage Assets Sold (June 14, 3048) = 5,354,215
    Company cut = 20% = 1,070,843
    Individual Payout = 4,283,372 (4,300,000) x 1/10 (for # of combat lances) x 1/4 (for each lancemate) = 107500 (or 100,000 C-bills)

    more payouts to come... stay tuned :)
     
    Last edited: Apr 4, 2013
  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    on the topic of UPDATED SAVEFILE:

    Not that it will have any real impact but it should be noted there will also be a little shuffling of unit organization and promotions. I should have a new save available for you guys to look at in the next 24 hours. Lots of changes have been made and the organization in general has been cleaned up quite a bit. Approved character conversions have been made while others are still pending. Will let you know when the savefile is available.
     
  17. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    23,379
    Hey Maggy, I've got a crack at our finances for Delta. Check our lance thread.

    If I'm paying full cost for the Warhammer ((full price / 2)*1.2), does that mean it's fixed up? Or should I pay the price as it stands damaged?
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    [resolving in delta lance thread]
     
  19. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    23,379
    So, I see the available contracts thread...

    What should we do with this Magnus? Do we decide as a company which one to pick? Do we get more information about expected thread/hostility level? Do we get our BLC and Salvage rights information before our selection?
     
  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    essentially yes; more info will be posted as soon as it becomes available. will make it a poll that everyone can vote on once i get all contracts posted.
     
    Last edited: Apr 8, 2013