the newest savefile should work now. Theoretically, yes... but for reasons I cannot yet fully explain, the delivery will be... delayed. (foreshadowing!)
Dihm, I might be able to make it walk but it'll be tight. We'll have to see how my Astech roll goes and if I can get any bonus work. Gihzmo and Sheo I should be able to fix up no problem. My Axman won't get the torso or arm back but I can repair the rest of my armor and still have all my MLs and flamer, be down 1 JJ tho. Gihzmo (target rolls 2 or 3) - 141 mins Sheo (target rolls 2 or 3) - 291 mins (mostly reloading ammo bins) Skwi (target rolls 2 or 3) - 36 mins (without attempting RT or RA) Dihm (target rolls 2 or 3) - 373 mins w/ ERPPC or 253 w/o ERPPC That totals up to 841 mins, of which we have 480 available from our tech. I will mitigate some of that time with Astech skills and can triage the rest, maybe bump rolls up to 4 or 5 but I do not want to go any higher than 5 difficulty.
Assuming I don't get a bump in Astech here's what it will look like after applying before repairs (all with targets rolls 3 or less) : Axman - full armor repair (55 points), not attempting right torso or right arm repairs, no additional time required Victor - 5 points armor repaired, replace gauss ammo bin, repair medium laser, additional 94 mins required to complete repairs Warhammer - 372 minutes to repair to full, 252 without ERPPC but will have full armor, internals and actuators King Crab - reload 4 ammo bins, additional 220 minutes for full repairs That drops us down to 566 minutes without fixing Dihm's PPC. I can cut that further if I bump the roll threshold to 4: Axman - full armor repair (55 points), not attempting right torso or right arm repairs, no additional time required Victor - 5 points armor repaired, replace gauss ammo bin, repair medium laser, additional 94 mins required to complete repairs Warhammer - 248 minutes to repair to full, 188 without ERPPC but will have full armor, internals and actuators King Crab - reload 4 ammo bins, additional 188 minutes for full repairs That puts at 470 without fixing Dihm's PPC, with 10 minutes to spare.
I don't see any way we can get your PPC replaced unless I roll high for Astech. That's the only job left that isn't already at 1/8 time and if I set it to 1/8 the target roll is 6 and it still takes 15 minutes where we only have 10 left to use. I'm still a little leery of going up to 4s but it's the best shot we've got for (almost) full repairs.
As soon as my torso and arm get reattached with a new and improved hatchet I am naming it. Prepare yourselves. Godsplitter is coming.
Individual Event Dihm: 4 - Forgetful (-2 xp) Sheo: 6 - Lack of focus (-1 init) Skwi: 11 - Positive quirk (11 - Improved Life Support) Gihz: 7 - All quiet on the Gihzmo Front Lance Event Dihm: Leadership (11) - Needed 5, beat by 6 - Flawless Operation (New Orders, Support (Light) 3, Support (Heavy) 4, +1 Initiative) Sheo: Negotiation (3) - Needed 6, missed by 3 - In the Thick of It Skwi: Astech (11) - Needed 6, beat by 5 - Flawless Operation (Efficient, Rapid Repairs, +1 Quirk, Salvager Savant) Gihz: Scrounge (4) - Needed 6, missed by 2 - Tough Neighborhood