Discussion: Mech Chassis

Discussion in 'Campaign - 33XX: The Corporate Century' started by MagnusEffect, Mar 3, 2014.

  1. Skwisgaar

    Skwisgaar XO Thrall

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    Magnus I know you want to put the brakes on this convo but I am so damn proud of the Deimos II that I just HAVE to share it.

    Deimos II

    DESCRIPTION
    In accordance with the new shift in Mech warfare tactics during the 32nd and 33rd centuries the Raven Alliance sought to breathe new life into one of their venerable designs, the Deimos. Originally a slow fire support mech, the redesigned chassis has be re-purposed into a faster strike mech with great maneuverability for its size and good staying power. No expense was spared in the Omnimech construction, with Endo Steel structure, 10.5 tons of Ferro Fibrous armor and a Clan tech 375 XL engine all helping save weight for pod space. 12 DHS mounted in the engine and fixed jump jets carry across all configurations. CASE is mounted in each section on an as needed basis.

    2 additional fixed features were carried over from the original design - the torso mounted ER medium lasers and the AMS system in the head, which is now a laser-based system. A noticeable change from the base design is the addition of lower arm and hand actuators where available - the better for mission flexibility.

    CHASSIS SPECS
    75 tons
    5/8/5
    375XL
    Endo structure
    10.5t Ferro armor
    12 DHS (all in engine)
    2 fixed ERML (1 LT, 1 RT)
    Fixed LAMS (HD)
    24 tons pod space

    PRIME Config
    The Primary configuration seems light on weaponry but is intended for long to mid range engagements. Two large pulse lasers help in aiming at those distances with 3 additional heat sinks to offer more continuous firing. An LB 5-X autocannon can help punch a hole in armor at range or switch to cluster rounds to take advantage of exposed critical components.
    3 DHS (engine)
    2 LPL (split LT, RT)
    LB5X w/ 2 tons (RA)

    Alt Config A
    Another long range configuration with a powerful midrange punch. A new Streak LRM20 softens up opponents as they close in. One ton of ammo is deemed sufficient due to the nature of Streak technology. An Ultra AC/5 continues the ranged punishment, then once an enemy closes in the Improved Heavy Large Laser can make short work of any opponent found lacking in armor. The iHLL can quickly overcome the Deimos IIs cooling systems so it is advisable to stay at range until pilots are sure they can close in to finish the enemy off.
    UAC5 w/2 tons (LA)
    Streak LRM20 w/1 ton (RT)
    iHLL (RA)

    Alt Config B
    A straightforward midrange brawling design. The dual Ultra AC/10 cannons pound enemies while the additional ER medium lasers help melt holes in armor. Ammo is a concern so pilots should be careful not to take less than ideal shots at range.
    2 UAC10 w/ 2 tons (split LA, RA)
    2 ERML (split LA, RA)

    Alt Config C
    The "C" configurations is very flexible. The Gauss rifle is dangerous at any range along with the dual ATM-6 launchers that can carry mission-specific ammo loads. 2 ammo bays allow for more missile options while deployed. For point defense and anti-infantry a pair of flamers are mounted to the side torsos and an additional DHS is loaded into the engine.
    1 DHS (engine)
    2 ATM6 w/ 2 tons (split LT, RT)
    Gauss Rifle w/ 1 ton (RA)
    2 Flamer (split LT, RT)

    Alt Config D
    Very popular amongst short-range specialists is the "D" config. A brace of three Improved Heavy Medium Lasers in the left arm prove very deadly but like all heavy laser designs can overwhelm cooling systems even with the additional 7 dual heat sinks in this config. Further short range destruction is aided by a trio of Streak SRM4 launchers in the right arm with 2 tons of ammo. An ER PPC keeps the config viable at long range.
    7 DHS (3 engine, 2 RT, 2 LT)
    3 iHML (LA)
    ERPPC (RT)
    3 SSRM4 w/ 2 tons (RA)

    Alt Config E
    Known as the "Bird of Prey", the "E" config carries one of the most deadly weapons ever designed by the Clans - the massive Hyper Assault Gauss-40. 2 tons of ammo can be run through very quickly if pilots prove careless but if used accurately should be enough to destroy multiple enemies. 2 additional ER medium lasers help provide backup power to the colossal weapon system. A Targeting Computer aids in making sure the weapons all connect to their targets.
    Target Comp (RT)
    HAG40 w/ 2 tons (HAG LA, ammo LT)
    2 ERML (RA)

    The following folder has all the configs ready to import to MegaMek as well as the bare chassis ready to load into Solaris Skunkwerks to create your own Omni variants.
    https://www.dropbox.com/sh/qqzxozufx9ae0pi/9x86tPnRU1
     
    Last edited: Mar 8, 2014
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    First off... excellent job Skwi. I definitely like what I see. Secondly, your work has inspired me to take a closer look at defining what really distinguishes LancerMechs from other more standardized armies. Here is what I have found:

    • Heavy mechs that move 5/8/5 leave little room to pack on an effective mix of weaponry. It seems to me that the "big bruisers" out there (such as the Deimos) should probably use a more relaxed 4/6 movement (in the case of the Deimos, it definitely fits the profile). This lowered speed could be offset by the liberal use of partial wing equipment which will allow them to jump farther. Judging by their status as rapid deployment units, heavy use of the partial wing would make a lot of sense.
    • Please note that LancerMechs do not require 5/8/5 movement, but some factions may prefer them (will determine this later).
    • Partial Wings will be considered modular (the same as most equipment).
    • Lancers should not be required to use partial wings. Some pilots may prefer a more traditional heavy hitter and removing the partial wing would help facilitate this. However, they should remain in the minority.
    • Regular mech armies should not be excluded from partial wing usage, but their use should remain fairly limited (maybe one or two good designs per faction).
    • I've sorted out the Power Output mechanic for Clan mechs. Please note that the Clan formula is subject to revision.
      • Inner Sphere Power Output formula = (engine rating) / 7
      • Clan Power Output formula = (engine rating) / 5

    And just because I was having some fun with it, here is one example of what I came up with. (don't worry, Skwi, I just happened to use the same mech as a starting point) :

    Please note the following:
    • The prefix will distinguish faction followed by "M","D", or "L" and tonnage followed by chassis designation)
    • In this case RA = Raven Alliance; L75 = LancerMech 75 tons
    • if using "M#" designation = standard OmniMech (used by regular army forces)
    • if using "D#" designation = DroneMech
    • if no special designation is used, then it is an old standard Battlemech (used mostly by independent and pirate factions)
    Deimos RA-L75
    Clan unofficial
    75 tons
    BV: 2,845
    Cost: 21,462,656 C-bills

    CHASSIS SPECS
    75 tons
    4/6/4 (equipped with 3 JJs, +1 jump MP for partial wing)
    300XL
    Endo structure
    11.5t Ferro armor
    12 DHS (all in engine) (partial wing gives +3 heat dissipation)
    Fixed LAMS (HD)
    38 tons pod space

    S-1 ("S" stands for "Strike" and will be the designation for all Partial Wing models followed by a number for different configurations)
    Weapons Loc
    ER PPC -LA
    ER PPC -RA
    Medium Pulse Laser -LT
    Medium Pulse Laser -LT
    Medium Pulse Laser -RT
    Medium Pulse Laser -RT
    Streak SRM 4 -LT
    Streak SRM 4 -LT
    Streak SRM 4 -RT
    Streak SRM 4 -RT
    Laser AMS -HD

    Ammo Loc Shots
    Streak SRM 4 Ammo -LT -25
    Streak SRM 4 Ammo -RT -25

    Equipment Loc
    Partial Wing LT/RT

    Carrying Capacity:
    One battle armor squad

    (btw, if you can't tell this thing is fucking scary)
     
    Last edited: Mar 9, 2014
  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    UPDATE: turns out Megamek does not seem to use the partial wing correctly (it is simply more effective to just add one extra jump jet and more heatsinks as needed).

    Because of this I am implementing the following rule change:
    • All mechs with partial wing equipment gain the quirk "Narrow Profile". This is to help simulate the extra agility the partial wing provides.
    I'm not really keen on allowing LAMs in the game, but this new rule will get you pretty damn close to what I'm aiming for:

    [​IMG]

    :)
     
    Last edited: Mar 9, 2014
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  4. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    MegaMek isn't giving the 2 jump and 3 heat increase?
    :sad:
     
  5. Orcinus

    Orcinus Veteran DovaOrca Berserker

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    From what I can tell, Megamek's partial wings give a +1 jump increase (the +3 heat dissipation is still there, though)
     
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    yep... what orc said. that's why i figured the +1 bonus for enemies to hit you would be a reasonable compromise. the nice thing about it is you get the bonus no matter how fast you move
     
  7. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Sounds like a fair compromise!
     
  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    holy shit... look what i just found. not sure how i feel about it. not even sure if it will work in megamek. just figured i would bounce it off you guys and see what you think:

    the Harpago
    http://www.sarna.net/wiki/Harpagos
    [​IMG]
     
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  9. Hunter Gamma

    Hunter Gamma Well Liked Viking

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    [​IMG]
    "Father? Is that you?"
     
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  10. Watchit

    Watchit Well Liked Thrall

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    It'd probably work as well as LAMs work in megamek :lol:
     
  11. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    UPDATE: three options for the support class
    • Black Heart http://www.sarna.net/wiki/Black_Heart_(MekTek) - it isn't really cannon but, fuck it. It fits the profile and sarna says some are in use around Randis (which is reasonably close to Antallos).
    • Privateer http://www.sarna.net/wiki/Privateer_(MekTek) - also not technically canon, but sarna says it is made by Vebgeance Inc. (which also makes the Brigand). close enough
    • "Outlaw" - new non-canon 75 tonner pirate mech? it is far in the future afterall.
     
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  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    First attempt at making a drone mech. The Hi-DQ70 is a standard quad DroneMech created by the leading manufacturer in drone technologies, Hive Industries. Intended for heavy fire support in areas conventional forces cannot easily reach. Being a drone mech, the cost for this should be artificially reduced... I just haven't decided on a number yet.

    DroneQuad Hi-DQ70-A

    IS unofficial
    70 tons
    BV: 1,673
    Cost: 10,214,167 C-bills

    Movement: 4/6
    Engine: 280 Compact
    Heat Sinks: 10 [20]
    Cockpit: Small Cockpit
    Gyro: Compact Gyro

    Internal: 115 (Endo-Steel)
    Armor: 224/233
    Internal Armor
    Head 3 9
    Center Torso 22 33
    Center Torso (rear) 10
    Right Torso 15 23
    Right Torso (rear) 7
    Left Torso 15 23
    Left Torso (rear) 7
    Front Right Leg 15 28
    Front Left Leg 15 28
    Rear Right Leg 15 28
    Rear Left Leg 15 28

    Weapons Loc Heat
    ER Medium Laser LT 5
    ER Medium Laser RT 5
    Gauss Rifle CT 1
    ER Medium Laser HD 5
    ER Medium Laser HD 5

    Ammo Loc Shots
    Gauss Ammo LT 8
    Gauss Ammo RT 8
    Gauss Ammo RT 8

    ######

    I also have a Hi-DQ70-B model that uses x2 Enhanced ER PPCs... ouch.
     
    Last edited: Mar 10, 2014
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    RULE UPDATE!

    DRONES:
    All drones use the following equipment by default:

    • Torso Mounted Cockpit - the drone's core functions have been moved to the torso for better protection
    • NO MELEE WEAPONS - drones are not capable of effective melee combat
    All drone "pilots" gain the following quirks:
    • Hot Dog - drones are more resistant to the effects of heat
    • Pain Resistance - machines feel no pain
    All DroneMechs will receive some (or all) of the following quirks:
    • Cowl - no cockpit glass needed. improved head protection
    • Easy To Pilot - programming allows for improved reaction time
    • Extended Torso Twist - bipedal drones use a turret mounted torso
    • Improved Life Support - no "meat" in these mechs makes them resistant to heat damage
    • Narrow Profile - drones will likely feature more sloped armor
    • Actual cost of drone = market cost reduced by 10%
    All DroneQuads will receive some (or all) of the following quirks:
    • Accurate (all weapons) - improved stability improves accuracy
    • Cowl - no cockpit glass needed. improved head protection
    • Easy To Pilot - programming allows for improved reaction time
    • Improved Life Support - no "meat" in these mechs makes them resistant to heat damage
    • Narrow Profile - drones will likely feature more sloped armor
    • Stable - resistant to falling from physical attacks due to improved reaction time
    • Actual cost of drone = market cost reduced by 20%
    • No torso twist (bot cannot use "Quad Turrets")
    EQUIPMENT:
    Partial Wing adds the following quirk to any mech:

    • Narrow Profile - slightly reduces chance of taking damage; this is to help simulate the extra agility the partial wing would provide.
    • NOTE: Partial Wing is NOT considered a structural component (they are modular)
    Mortar weapons receive the following quirks: (they need it)
    • Accurate - improves to-hit by -1
    • Improved Cooling Jacket - reduces heat by -1
     
    Last edited: Mar 11, 2014
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  15. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Drones just became an "omgwtf". I scurrd
     
  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    fortunately for you guys, they will still be as stupid as ever :)
     
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  17. Orcinus

    Orcinus Veteran DovaOrca Berserker

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    Once a Bot, always a Bot. ;)
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Draconis Kingdom Heavy DroneMech:
    Draconis Kingdom Medium DroneMech:
    Draconis Kingdom Light DroneMech:
     
    Last edited: Mar 11, 2014
  19. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    LancerMech with reflective armor incoming
     
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  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    You have exactly the right idea. With this campaign I want there to be more of a sort of "rock-paper-scissors" thing going for each faction. By knowing which faction you are facing, you will be able to anticipate more.