OFFICIAL Missile Abilities Clarified

Discussion in 'Rule Tips, Additions, & GM Tools' started by MagnusEffect, Apr 16, 2019.

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  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Some of these don't get recorded on the unit cards, but this is what they should be:

    Standard SRM Abilities*
    • per 2 SRM (.2/.2) = SRM0*/0*/0
    • per 4 SRM4 (.6/.6) = SRM1/1/0
    • per 6 SRM6 (.8/.8) = SRM1/1/0
    *Add 50% damage for Artemis IV or Narc.
    *Add 75% for Artemis V
    *Add 100% for Streak

    Standard LRMs Abilities*
    • per 5 LRM (.15/.3/.3) = IF0*, LRM0/0*/0*
    • per 10 LRM (.3/.6/.6) = IF1, LRM0*/1/1
    • per 15 LRM (.45/.9/.9) = IF1, LRM0*/1/1
    • per 20 LRM (.6/1.2/1.2) = IF1*, LRM1/1*/1*
    *Add 33% damage for Artemis IV or Narc.
    *Add 50% for Artemis V
    *Add 66% for Streak
     
    Last edited: Mar 28, 2023
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