Mod Database

Discussion in 'BattleTech (Harebrained)' started by MagnusEffect, Apr 30, 2018.

  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Battletech Modding Wiki

    Nexus Battletech Modding Database

    Battletech Mod Loader & ModTek (required for some mods)

    Core Recommended Mods

    Mods that enhance the vanilla experience without breaking anything. None of these mods should be incompatible with each other, but please report any incompatibilities you find.
    Immersion Enhancement Mods
    Mods that aren't as important as those above, but good to add if you want a more immersive experience.
    • Add Year To Timeline - adds the year to the date in the game timeline message and the event window.
    • Adjusted Mech Assembly - makes mechs, that have been assembled by parts, spawn in the mechbay completly broken.
    • Ammo Cookoff - ammo boxes on 'Mechs have a chance to cause ammo explosions when a 'Mech starts overheating.
    • Arm Weaponry Can Survive - allows arm components to be salvaged if the arm was blown off intact from side-torso destruction.
    • Contract Sort - a very basic mod that allows you to sort the contract list; especially useful for increased contract rates.
    • Injuries Hurt - injuries decrease a pilot's stats (Gunnery, Piloting, Tactics, NOT guts) temporarily until they are healed.
    • JK Variants - adds a boatload of 3025-era of existing mech variants to the game; also makes matching salvage parts much more difficult.
    • Mercenary Emblems - add more mercenary emblems and means to easily add your own.
    • Monthly Tech & Morale Adjustment - MechTech Skill and MedTech Skill are affected the same as Morale based on pay rate.
    • Pilot Fatigue - pilots require a certain amount of rest between missions based on Guts skill or will suffer temporary skill penalties.
    • Random Travel Contracts - travel contracts can go to a random places in the galaxy besides neighboring systems.



    Vanilla-Altering Mods
    Stuff that potentially breaks the vanilla experience.
    Total Overhaul Mods
    All-in-one mod packs that change various game mechanics.
    Abandoned & Outdated Mods
     
    Last edited: Aug 25, 2018
  2. Hakija

    Hakija Chaos Pony Viking

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    Someone locked the mod suggestion thread, so I'm making a new one.

    https://www.nexusmods.com/battletech/mods/25?tab=description
    removes the story difficulty increase and bases difficulty on a mix of faction reputation and the world's location. Faction planets tend to be 3-4, while independent planets vary more.

    https://www.pcgamer.com/heres-an-easy-way-to-speed-up-battletech-battles/
    Shows you how to enable to enable a debug console that includes an option to speed up mech movement by 5x. Sounds good for grinding money in throw-away missions.
     
  3. Hakija

    Hakija Chaos Pony Viking

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    Well, tested them. The first one has a corrupted download, so while a good idea, it doesn't work at the moment. For the second, my registry is missing the values that tweak modifies, so you may have better luck that I did with it.
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    the lock was intentional to reduce clutter. the plan was to add stuff later. thanks for testing these out though.
     
  5. Hakija

    Hakija Chaos Pony Viking

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  6. Hakija

    Hakija Chaos Pony Viking

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    I tested the difficulty scaling mod and the missions per system mod. They both seem to work fine. No bugs that I've noticed.
     
  7. Hollister

    Hollister Fun-Taker Berserker

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    Mods I would like to see


    The ability to have ammo in half ton lots

    The ability to put small lasers in locations that has a medium laser in stock configuration. One way swap only, so no medium lasers where a small was.

    Inferno ammo for missiles

    If a mech has hands, the ability to grab a tree and use it as a melee weapon that gives bonus damage at cost of movement speed. One time use per tree because of breakage.
     
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  8. Lardaltef

    Lardaltef Well Liked Berserker

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    I want half ton ammo. And inferno missiles. Also if the hatchet Man ever comes in I could see improvised melee weapons come in.
     
  9. Hakija

    Hakija Chaos Pony Viking

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    Well, there's two of those.

    Small Ammo Bins:
    https://www.nexusmods.com/battletech/mods/12

    Inferno Missles:
    https://www.nexusmods.com/battletech/mods/2
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    REALITIES MERGED
    [​IMG]
     
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  11. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    I don't care about anything else, I just want hatchetman.
     
  12. Demon Stalker

    Demon Stalker Well Liked Viking

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    I noticed some odd reputation requirements. They weren't game breaking, but I only had about 3 missions that could be run anyway with the change that was recommended to 10. (Not technically the mod, but suggestions on the page).

    Also, No Guts No Galaxy added 51 mechs to the game. Made a few other changes (Bulwark is now the high end of Guts, etc.)

    Takes longer to salvage big mechs, but nice to have so many to shoot at.

    Side note: 128 hours played. I think I have a problem.
     
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  13. Lardaltef

    Lardaltef Well Liked Berserker

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  14. Tzeentch

    Tzeentch Bigfoot Hirdman

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    [​IMG]

    It looks like he is aiming for "close to the original" mech size. 10 meter original in the middle; MWO scale on the right. He's trying to find a good balance between the two, 0.9 seems to be the sweet spot.
     
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  15. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    This is a nice and easy mod. Going to do this now
     
  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Mech Maintenance By Cost - For those looking for a little more of a challenge and better reason to take smaller mechs, this mod changes maintanance costs from a flat fee to % based on the price of the mech:
    https://www.nexusmods.com/battletech/mods/92


    Permanent Evasion - For those looking to further improve lighter mechs, this mod prevents loss of Evasion pips when being fired upon (Sensor Lock still works as normal). Note that the mod is configurable so you can select specific weight classes or only pilots with Ace Pilot:
    https://www.nexusmods.com/battletech/mods/94

    Better Juggernaut - Probably the least favorite ability by far for most players, this mod buffs Juggernaut by triggering "Bulwark" after a melee attack; ideal for very aggressive attackers:
    https://www.nexusmods.com/battletech/mods/87

    Company Mech Salvage now seems to work correctly again:
    https://www.nexusmods.com/battletech/mods/44?tab=description
     
    Last edited: May 22, 2018
  17. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Added more mods to the list in the OP.
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    mod list updated
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    updated full list with another mod of mine. works great for people that want to play more aggressively by combining Master Tactician with Ace Pilot or Juggernaut:

    Ability Refocus mod - https://www.nexusmods.com/battletech/mods/171

    Please remember to endorse :)
     
  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I am really unsatisfied with the current modding community efforts to rebalance weapon & heat values according to tabletop rules.

    So I came up with my own:
    https://docs.google.com/spreadsheets/d/14yLRmVAQoXGvoDRoii1fuybxoEulX5xMrXh9M22Eb3o/edit?usp=sharing

    Mod isn't finished yet, but I will get to it when I return from Honduras.

    General changes:
    • WORK IN PROGRESS
    • Weapon damage & heat values are roughly 5x that of respective values in tabletop.
    • Heatsink and Dbl Heatsink dissipation is now 5x tabletop value (66% better than before).
    • Most weapons run a bit hotter, but heat dissipation is also much better.
    • All Lostech weapons now have small buffs that make them on par with "+++" weapons.
    Ballistics:
    • Most (but not all) light autocannon models have reduced damage by ~20% (still much better than table top versions to keep them viable).
    • Some AC/2's models have stability damage reduced by ~40%.
    • Some AC/5's models have stability damage reduced by ~30%.
    • AC/5 is 50% less hot (same heat as AC/2 now).
    • UAC/5 fires twice as much as normal AC/5 and deals more stability damage, but with more refire penalty.
    • AC/10 requires +1 more crit slots.
    • The LB-10 got a ~15% damage buff because it currently can only fire buckshot.
    • Gauss Rifle damage and stability damage improved (now more between AC10 and AC20).
    • AC/20 requires +2 more crit slots (+1 more than Gauss Rifle).
    • AC/20 is 40% hotter (on par with tabletop value)
    • AC/20 gets better stability damage buffs (more on par with LRMs now).
    Energy:
    • ER PPCs now match tabletop values.
    • PPCs are only 25% hotter.
    • Large Lasers are 33% hotter.
    • Medium Lasers are 50% hotter.
    • Small lasers do 25% less damage.
    Missiles:
    • All missiles are roughly 50% hotter (now on par with tabletop values).
    Support:
    • Flamers have double the amount of fuel (tabletop is unlimited, but this is a good middle ground).
     
    Last edited: Jun 1, 2018
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