Holy shit. We just made a visualization of a city in the traditional "model the whole city" way. That would be quite epic thing to use if it were available yet.
I'm cautiously optimistic, not like it really matters to me until it gets embraced by the industry anyway. It would be pretty damn cool though to see games, not just modeled after a city, but laser scans of the ACTUAL city. Interactive objects might become a bit more tricky, but I haven't any real idea of how that would work in conjunction with this tech. I assume you could snag the image and cram a wireframe inside, but that's quite a ways outside my realm of expertise.
Well, if each pixel stored also it's depth value then you could use the GPU to calculate dynamic shit into the scene. Though as such I don't think Unlimited Detail is good for game terrains without serious changes to it. All of the examples presented in the videos had artefacts, non-transparency issues and general shape issues and bad geometry. It's main advantage is it's performance on low-end systems and dealing with data packages and reducing need to transfer data. Most of these are not gamer related problems but business related shit. Though I suppose you could make some sort of games that would benefit from it, just, it wouldn't work on your next Assassin's Creed or Call of Battlefield.
This is the latest video from them I can find. A games division of the company will be opening this year, with development of two games.
Robot Chicken animator uses Power Glove to help control stop-motion That is AWESOME. He needs to name it "Hand of God".
Still, hold your breath for a while. There are a ton of issues that need to be solved if you want to use voxels and such for games. Mostly the issues come with having dynamic stuff like things moving and so. Yet, if they can get it working (and available) I'll be eager to jump in. It would be nice to finally be able to create highly detailed scenes. It's incredibly how much one has to hold back when making games..