This doesn't really affect you guys, but it definitely affects me. Simply put, completing repairs with Techs in the Repair Bay tab is a HUGE time sink and pain in the ass. For the sake of my own sanity, I desperately need to find a way to speed the repair process up. Here is my solution. In terms of damage sustained, all mechs are classified into one of seven categories: Undamaged Light Damage = no internal damage, light armor damage Moderate Damage = no internal damage, heavy armor damage Heavy Damage = internal damage, armor section(s) destroyed Crippled = heavily damaged/not combat ready Inoperable = power/control system destroyed Salvage = scrap ("Mothballed" is a special status that suspends the requirement for weekly maintenance) Shorthand repairs could be something like this (WIP) : Undamaged Light Damage = all damage repaired before next drop Moderate Damage = all damage repaired before next drop Heavy Damage = 2 destroyed equipment/actuators replaced, 1 section replaced, all still functioning parts repaired Crippled = 2 destroyed equipment/actuators replaced, 1 section replaced, engine or gyro repaired Inoperable = engine or head replaced Salvage = scrap All successful repairs would be based off a simple skillcheck with the Tech. Keep in mind I want to make sure the Astech's role in repairs does not change from what it is now. It's not perfect and will need some adjustments, but there is your proof of concept. So what do you guys think? Any suggestions?