Proxy solution for Tech Repairs

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, Jul 12, 2014.

  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    This doesn't really affect you guys, but it definitely affects me. Simply put, completing repairs with Techs in the Repair Bay tab is a HUGE time sink and pain in the ass.

    Capture.PNG

    For the sake of my own sanity, I desperately need to find a way to speed the repair process up. Here is my solution.

    In terms of damage sustained, all mechs are classified into one of seven categories:
    Undamaged
    Light Damage = no internal damage, light armor damage
    Moderate Damage = no internal damage, heavy armor damage
    Heavy Damage = internal damage, armor section(s) destroyed
    Crippled = heavily damaged/not combat ready

    Inoperable = power/control system destroyed
    Salvage = scrap

    ("Mothballed" is a special status that suspends the requirement for weekly maintenance)

    Shorthand repairs could be something like this (WIP) :
    Undamaged
    Light Damage = all damage repaired before next drop
    Moderate Damage = all damage repaired before next drop
    Heavy Damage = 2 destroyed equipment/actuators replaced, 1 section replaced, all still functioning parts repaired
    Crippled = 2 destroyed equipment/actuators replaced, 1 section replaced, engine or gyro repaired

    Inoperable = engine or head replaced
    Salvage = scrap

    All successful repairs would be based off a simple skillcheck with the Tech. Keep in mind I want to make sure the Astech's role in repairs does not change from what it is now. It's not perfect and will need some adjustments, but there is your proof of concept.

    So what do you guys think? Any suggestions?
     
    Last edited: Jul 12, 2014