Fet's right. With patch day we have some new toys to play with too! I'm sooo going to build me a monster truck.
Server is back up with the most recent patch. I'm not sure what keeps bringing it down, since Keen's logging is crap, but I have a feeling that it's Steam auto-updating its client and forcing a shutdown when it 'logs out'. SE server is super sensitive about Steam accounts but I have to run the actual steam client for other games. :/
good thing we have cargo ships turned off. apparently the last 2 patches have made them invulnerable. as in you can run into them and that is it. you can't access controls, can't grind them down in anyway, can't open doors. also apparently a bug where sometimes they spawn in and show as friendly so they won't shoot at you.
that's the reason why we haven't let them back in. they really need to be their own hostile faction so you actually have to fight them to take them over.
>_> I had them back in for about a day before realizing they were still ridiculously easy to steal. They're out again, fortunately in time to avoid issues. Server is restarted. Again. Going to be trying something different on DasServer to see if SE can be made more stable. It's not a question of computing power, I'm sure. The server is a beast. What's more likely is that Steam and SE are having a pissing match about which game uses which ports. Going to be poking around to see what I can do to keep everyone connected and happy. Sorry about the recent instability.
Welp.. Steam wasn't the issue, but was. But it's not happening because Steam is logged in for ARMA3. I've restarted the server (new map) to test from zero. Running it as a service now and will leave it up to see what's what. Let me know if it drops again.
that's right... i forgot today was another update. i might actually get around to playing this week too
Sorry for the delay. Network here was gone for a day and wasn't home long enough to log in. Server is updated to 1.039 and is now running as a service (much better than a client). Server Save is.. (drum-roll) back to our June-whatever version. Magnus, if you want, save and edit away. I figured out where the Service-version saves it's data. But the best news: I figured out why Val couldn't connect and corrected the issue.
this is friggin cheating. would have to test but you may be able to attach a small ship merge block to a large ship with the same method.
Features - pistons - factions: enabled/disabled member auto-approval - hacking/breach HUD notification - thrusters can work without cockpit - through terminal - blast door blocks (4 types, durability will be balanced in the next updates) - rotor height adjustment - semi-auto mode for battery Fixes - fixed issue when player could not leave respawn screen - fixed large antenna texture bug - fixed steering wheels losing sync - fixed lags with batteries turned to charging mode - fixed few instances of death-loop - fixed multiplayer filter issues - fixed visible aiming rectangle when turret is of after loading new world - fixed issue when placing a new landing gear/station block without resources in survival mode was fully built - fixed missing permanent death configuration when starting DS - fixed issue with block preview when in 3rd person view
I've pretty much stopped, tbh - on the joint server at least... When your ship welders and grinders do nothing and randomly fire up 30 seconds after you tried to activate them and you're now sat in front of them doing the job by hand, it's time to just give up and admit that you're just going to have to put up with single-player.
I think ive figured out how I will do hanger doors on my castle... now I want to build an actual castle on another server with draw bridge and do siege wars. Pvp scenario (build in creative) we have 2 teams. 2 castles build catapults (landing gear for connecting stone?).
Or a drawbridge and portcullis (pistons above the doorway to raise and lower it, or possibly both above and below) could be good?
Summary Players can now have proper control of their ships while sitting in the cockpit by adding (drag-and-drop) blocks to the toolbar. Activating such block can turn the blocks on/off, reverse rotation of rotors, increase/decrease velocity and many other actions already present in the control panel. No more constant control panel visits, players can now revert one of their many rotors by pressing a single button, lock/unlock single landing gear, turn any block on/off, etc. It's also possible to drag a group of the same blocks to the toolbar. We have also enabled the option to shoot from weapons which are attached on rotors and pistons; players can now build retractable weapons! Features - control blocks through toolbar - fire weapons which are attached with rotors and pistons - multiple toolbars (switching by dot and comma) - re-enabled the save confirmation on leave for autosave worlds Fixes - reduced network bandwidth for all moving objects - reduced idle network bandwidth (when player sits in ship and doing nothing) - fixed VSync crash - fixed few spelling errors - fixed too fragile piston - fixed piston copy/paste glitch - fixed issue when piston was pasted without top part - fixed issue with piston physics - fixed pistons functioning without power - fixed issue when piston was not working on converted platform - fixed crash while adding cargo container under the piston - fixed issue when piston’s top part gets separated when platform is merged with ship - fixed crash when retracting a chain of pistons at once - fixed spamming reverse breaking pistons - fixed issue when pressing "No" on exit the world was saved anyway - fixed overriding thruster force causes all thrusters facing the same way to fire - fixed custom color was not saved after exiting the world - fixed cost of recharging battery is called "Sprint" - fixed 1x1 wheels popping out after merge - fixed explosives not doing damage after explosion on dedicated server - fixed rotors floating in the air after client merges two grids - fixed turret rectangle is visible when weapons are not enabled in world - fixed issue when control panel items were clickable even when they were invisible - fixed delete block sound volume was too loud when deleting many blocks with symmetry - fixed full batteries still using energy - fixed crash when ":" was written into search-box - fixed turrets target stuff on when moving
alot of fixes this patch. yes you can now build turrets onto small ships. youd have to design them yourself though
hopefully pistons work proper now without mysteriously snapping off. daddy's ride needs some hangar doors on that hangar.