The Treadhead Thread

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, Aug 28, 2012.

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  1. Luxan

    Luxan New Guy Thrall

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    To whom it may concern:
    ################################
    Requesting a refit at your earliest convenience...

    Original Chassis:
    Patton Tank (MBT-A2)

    Refit Kit:
    Patton Tank (MBT-PLB)

    New components:
    1 LB 10-X AC
    6 Armor (Ferro-Fibrous)s
    1 LB 10-X AC Ammo Bin
    1 LB 10-X Cluster Ammo Bin

    Refit Cost:
    585,200 C-Bills

    Refit Work Time (minutes): 8,232
    Class C (Maintenance)

    Dropbox Link: https://www.dropbox.com/s/c0fgltspo83pxlc/Patton Tank (MBT-PLB).blk
     
  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Moved Luxan to 2nd Company with Charger and upgraded accordingly. From this point forward, I will expect you guys to keep up with your financials like everyone else :)
     
  3. Aspius

    Aspius Well Liked Hirdman

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    I guess its ok but i would prefer to have SRMs over medium lasers just because of higher hit chance
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    ???

    I'm not sure you know how SRMs work. The only thing different between LRMs and SRMs in regards to "hit chance" is their range brackets... Unless you make a stupid mistake, there is no reason you can't keep your 8/12 hovercraft at ideal LRM range. SRM mounted hovercraft can be dangerous, but they also don't have very long lifespans. The Scout model still has 3 medium lasers for short range work which is more than enough to threaten anything fast enough to catch you. The whole point of giving you a long range option is so that you can easily avoid most damage when possible.

    -EDIT-
    okay.. maybe that was the alcohol talking. generally speaking, if you have the heat sink capacity, medium lasers are preferable SRMs

    with a good gunnery skill, you are looking at 15 damage for 3 tons (medium lasers) versus ~8 damage for 4 tons (srm 6)... also ammo issues. there isn't really anyway to beat that
     
    Last edited: Sep 13, 2012
  5. Aspius

    Aspius Well Liked Hirdman

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    I know its just that i have "gunnery specialist - missile" or whatever its called.
     
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    oh...hmm... i'm still not sure if an SRM 4 is better than 3 medium lasers though..

    ~6 damage and better chance of hitting?

    or

    15 damage with lowered chance of hitting?... tough call. It might be better to just drop the missile spec and go for something more "kite" friendly like Sniper or Oblique Attacker. Seeing as it is technically a new character, I will allow it if you want. There is an expiration date on that option though.
     
    Last edited: Sep 14, 2012
  7. Aspius

    Aspius Well Liked Hirdman

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    Just do what you want
     
  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    It isn't about what I want... just trying to give you more options.

    The above was just a recommendation. SRMs are good for when you need short range punch and have heat issues. The SRMs are somewhat better for crit-finding, but the roughly double raw damage of the medium lasers cannot be underestimated. From a design perspective for your tank, the best option is honestly just to use 3 medium lasers instead.
     
  9. Aspius

    Aspius Well Liked Hirdman

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    Yeah, its good for that design but thats why i said i wanted a Saracen the moment i went with Hover
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Right... so based on what you said, you would rather have an inferior 35 ton ICE powered tank than a 50 ton Fusion powered tank... got it (can't say I didn't warn you) ;)

    ...

    and done.

    -EDIT-

    Because I won't be adding any additional designs until after this contract is over, I took the liberty of making you one final Maxim design with an all missile loadout:

    LRM 20 w/Artemis
    -2 tons of ammo
    SRM6 w/Artemis
    -1 ton of ammo
    Guardian ECM
    CASE

    It is equal or superior to your Saracen in everyway.

    Yes, I am that :awesome: and you are welcome :cool:

    Its biggest drawback over the original is a lower ammo supply. This could not be avoided without compromising the overall design. I figured you would prefer survivability over sustained firepower. The lower ammo should only be a minor issue anyway (especially if you pick your shots well). You are too fragile to want to engage in a long firefight and with a speed of 8/12, rearming should be easy with good logistic support; (with current rules) you could theoretically attack the enemy (and retreat to rearm) 6-7 times in a single turn.
     
    Last edited: Sep 21, 2012
  11. Aspius

    Aspius Well Liked Hirdman

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    remember that i only wanted infantry once :) but thanks
     
  12. ChargerIIC

    ChargerIIC New Guy Thrall

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    Let's keep it light. Magnus is just offering advice. People can roll in the vehicle they choose.
     
  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    What Charger said.

    If you missed it in my last edited post, let me reiterate that because I'm such a nice guy, I went ahead and made a Maxim fitted with all missiles for you (check my last post).

    If you want a less insane option over the Saracen, it will at least be available to you, Aspius ;)
     
  14. Aspius

    Aspius Well Liked Hirdman

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    i like it
     
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