The topic speaks for itself. Write below what module you would like to see added with my next modpack update. A few things to keep in mind: Outright broken or OP shit will be ignored and/or mocked. Please be reasonable. It is perfectly fine to vote in favor of someone else's idea as well as submitting your own. Effects that require genius-level scripting will be impossible for me to implement. Again, be reasonable. Keep in mind, that these are at best suggestions. Ultimately I'm going to pick whatever feels the most balanced. Examples of what I am working with can be found on the fixed modules of many Mechs in vanilla skirmish mechlab (requires HM DLC). If you are using my mod pack, there are also many more examples to be found in skirmish mechlab. Below are some specific examples that already exist: Close Quarters Combat Suite +90m Support Range, +10 Melee DefenseEnhanced Missilery System +LRM Clustering (16), +75% SRM Stb Dmg (1.5) (old) +Missile Clustering (16), +2 Long Range Acc (new)GM Ballistic Siege +20% Ballistic Dmg, +40 Max StabilityIntercept System Ignores 3 EvasionRangefinder Suite +100m View Distance, -2 Recoil Penalty, +2 AccTargeting Baffle +1 Evasion-Vectored Thrust Kit +10% Jump Distance, +10% Damage After Jump (old) +10% Jump Distance, +1 Evasion (new) But many more combinations exist!
My vote is for utility, specifically in the 'panic increase' variety similar to how Assault mechs are more terrifying and lower people's ability to make successful panic saves currently. These mods would do the same. Basically you're strapping on the corpses of dead mechs to your mech, or spikey bits a-la Solaris mechs to make a Terror Mech.
So you're thinking like a Head slot item that is 'Bubble Wrap', 'Keg', or 'Security Blanket' with panic reduction and resolve gain. It does seem fair to put in a counter to panic especially if you're putting in something to cause counter