I ended up bumping the Natural Armor up one more to +2, to reflect the squishy invertebrate nature, and adding a Climb speed, to represent all the glorious appendages and suction. Gets me to 12 Thought about going with Obscuring Mist or Darkness as an at-will, but it felt too exploitable. Dropping Toxic, Natural Armor, and Climb, I could pick up two doses of "Multi-armed" to get 4 usable arms, but that felt like it was losing too much flavor
might need at least one more as I most definitely won't be able to be here Friday, first day of grad season and all that, most likely be working from noon Thursday until the 25th (and I might get some sleep in between if I'm lucky!) We shall see how it goes this year.
My usual minimum is 4 players for an ongoing campaign. That said, this campaign I am not worried about it. We are only playing once a month, last Friday of the month. For 4 hours per session. So far we have 2 witches (well, 1 witch and a Damion, who won't be around 8P). And an inquisitor. I think I shall create a tank type.
Okay, we have an oracle, an inquisitor, a bard, a witch (eventually), Tom is joining us with a Summoner. I will play something tankish.
Coo! FYI, I may not be Cleric good, but I gots heal spells and skillz. I have to fondle you with tentacles to diagnose you though