ideally we could take two of the 50 ton recovery vehicles to maximise the amount of salvage we can get provided the salvage mechanics don't keep changing. The larger recover vehicle affords us the ability to take a single larger mech but at the expense of total salvage weight, but then the last couple of reworks on the mechanic hasn't exactly been clear on how total salvage weight affects logistics weight. I'm going to be on the road until friday or saturday before I can take a look at the drop box files most likely to see the latest reworks.
2 x 50 RTV 1 Mobile HQ 1 Mobile Repair Vehicle While I would like to give something up to bring infantry along, I think we'll pass. They're pretty effective when set up with AC/5 turrets and unless the enemy specifically brings anti-infantry weapons I think they'd be effective hoofing it near the Banshee. Of course, any such support we take with us increases the BV for calculating enemy forces as well, as well as premadeath if they get destroyed. So we'd have to return to a base to get more troops. I think the current setup listed above works well. If I get high enough leadership rolls, the Mobile HQ gives us access to Aerospace support. I think we may need to discuss the size of the RTV though. While I agree that 2 x 50 tonners increase the theoretical salvage we take back with us, we have been encountering a LOT of heavy and assault mechs. Like in that magnetic fuckstorm, what was it? I know the Zeus and awesome were there. I can;t remember the other two but they were heavies/assaults right?
I second keeping what we have. If we've got someone who is targeting a specific chassis over 50 tons to capture, we can consider changing up the recovery vehicles.
Have to reread the mobile HQ, thought it only applied the +1 to the person controlling it and not to the lance butits been a few days since I could access it to check
specifically regarding Logistical Support, double check the part in the rules about "salvage limit vs. "load limit" just want to clarify one thing: if you take a standard RTV and one of your mechs that weighs more than 65 tons goes down, you won't be able to salvage it because you would exceed that RTV's "load limit" (even if said friendly unit salvage is considered "free"). failure to "auto-salvage" the unit would then trigger an optional defense mission where you would have to hold your ground to recover the downed unit... which could potentially be very dangerous if a wall of enemies are bearing down on you. if it seems like this gives a slight advantage to lances that run mechs that are 65 tons or under... that's because that is how i intended it. heavier should not always mean better. i want players to consider the pros and cons before jumping into a bigger mech. in the case of the standard RTVs being more efficient, the general logic is that a lighter force is more flexible in their deployment. of course, you may already know all this and I'm just wasting my time explaining. that is fine if you still want to take the two standard RTVs... just was something I want to make sure you are aware of. ===== MH is right about the orginal ruling on Mobile HQs. it was that way just because of limitations set by Megamek; Mobile HQs only give the Initiative bonus to the player controlling them (not the entire "team"). One way to work around this would be to give each player their own Mobile HQ and if even one of them gets destroyed, it effectively destroys all of them (players would then force-eject the remaining ones). Of course, 50 tons for +1 Initiative to everyone is potentially very powerful... I'm not 100% sure if that makes the Mobile HQ overpowered compared to other options. Only time will tell and we will adjust accordingly if that proves to be the case.
I am in the throes of finals week right now, and will be ready to drop anytime after 1pm Friday (though, to be honest, I'll probably be trashed Friday afternoon/evening).
I have family coming in thursday night, late sunday is the earliest I have available. Monday the 22nd through monday the 29th I'm on the road with only a mobile hotspot with limited data.
Since Don, Tzeentch, and myself are busy this evening, we are pushing the drop to 1PM EST Friday, Dec 26th. Confirmed with Magnus, MH if you can't make it talk to Magnus, he said he can do a drop with you and Hunter at a time that's better for your schedule.
I'd be up for something light. Not sure if our crab will be able to participate, missing half of its armor and all.
I'm not looking for very light given that I've not done a first drop yet this round, need it to be valuable enough to risk my mech for it.
I am untouched basically, I think i took 2 to a leg and 5 to an arm or something last drop, so I'm definitely down to drop again. I'd really like the xp so I can buy gunnery down to 3 for our next turn. When are you free MH? I'm on winter break from class so I'm totally open.
While I'd be open to the idea of dropping personally, my mech wouldn't survive it. I'll need to sit it out.
our spare mechs are not available yet. they were with our dropships when they had to evacuate the planet after we the Martillos found out our true intentions. there is a way for us to get access to them, but no one has triggered that event yet also, i still need a time from you guys