Admin Progress Report

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, May 31, 2014.

  1. Tzeentch

    Tzeentch Bigfoot Hirdman

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    Familiarity with weather, pain resistance, heat tolerance, familiarity with radar systems, mech movement and spatial awareness... maybe "Conditioning" tree? "Expertise" tree?
     
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    update:
    12+ new 32x34 maps added
     
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  3. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    Magnus did you ever end up getting the King Clamps Golden King of Mechs skin Dim made?
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I did, but it isn't compliant. The idea behind these camos is to add a "little flair" to make your mech unique in appearance. We shouldn't be going full Red Baron on these if you catch my meaning.

    Check this link on dropbox to see other approved examples:
    https://www.dropbox.com/sh/exjlvci74egajgt/AACTIMled-Iq30wAOfD_f505a

    The SoR campaign is still limited by certain factors such as... we are still playing as the SoR. :viking:

    When the Prometheus campaign launches, you will have free reign to go nuts with your camo.
     
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  5. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    Bah, I'll have to have His Nibs work up another one.
     
  6. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    He's jealous of the golden god Sheo
     
  7. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    alas. perhaps we can restrain King Clamps' natural and correct ambitions to having only a little gold.
     
  8. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    23,379
  9. Orcinus

    Orcinus Veteran DovaOrca Berserker

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    2,573
    :wat:
    Good luck with that.
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    • fixed classic warhammy sprites so they now show up correctly (one of the megamek devs decided he didn't like them... blasphemer!)
    • campaign and megamek client settings integrated into MekHQ savefile (less work for me now when updating a patch!)
    I'm still a bit exhausted from work combined with school this week, but I'm pretty sure we are getting close to a finished update. I will still take custom camo submissions up to a point, but don't expect any more warnings on getting them in on time.

    NEXT TESTRUN SESSION: THIS SUNDAY @ 1400 EST-ish
    (we might do one earlier in the weekend too)

    Things to fix, test or discuss this weekend:
    • fix "phantom ammo" bug with Goblin tanks
    • test Roll20 battlemap (I need warm bodies for this)
    • discuss Ability costs and balancing
     
    Last edited: Jun 19, 2014
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  11. Derak Darksun

    Derak Darksun Well Liked Thrall

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    692
    Did you remove Princess' "Fire Everything at Derak" algorithm yet? :ulol:
     
  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    still needs more testing, but i believe it is fixed. meet tomorrow (sunday) @ 1400 and let's find out :)
     
  13. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    I should be able to help test some tomorrow
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Thanks to the following for taking part: (+1XP)
    Dihm
    MH
    Trev
    HG
    Crave
    Cyko
    Tzeentch
    Sheo

    Special thanks to Sheo for suggested changes to Gunnery ability tree.

    =====

    ability tree with proposed costs:
    • maximum XP pool for abilities = 52 (subject to change)
    • costs are accumulative: cluster hitter + cluster master = 16 XP total
    • tree progression marked with "+" means that these abilities stack.
    • tree progression marked with "-OR-" means that you may only pick one branch.
    ability tree.png
     
    Last edited: Jun 22, 2014
  15. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    CRITICAL UPDATE:

    Above chart has been updated with recent suggestions.

    also...

    [​IMG]

    Turns out the reason no one could join the megamek server today was because of a port forwarding issue (I had the port open, but for mysterious reasons, my computer didn't recognize it before). Reseting router fixed the issue.

    MekHQ lobby creation and mission hot-dropping now works!

    Only a few things left to do before we are ready to start Operation Terminus. Stay tuned everyone!
     
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  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    Last edited: Jun 25, 2014
  17. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    A critical bug has been identified that appears to prevent vehicles from firing weapons. Please be aware that this may delay the current campaign until a solution is found... hopefully soon.

    It has come to my attention that XP is no longer being awarded with the completion of a mission. This appears to have only affected missions from this past week. Until a solution is found, I will have to award XP manually. Extra work for me, but nothing I can't handle.

    Current Admin To-do list for this week:
    -fix vehicle weapon firing bug
    -finalize new Ability costs and reimburse old Ability XP to all current players
    -update Salvage Table rules (need revision)
    -award XP from this week for ALL lances manually
    -award bounty rewards for ALL lances
     
    Last edited: Jul 7, 2014
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  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    update:
    still no luck on solving the "vehicles not firing" bug. I have megamek devs looking into it. Unless they come up with something, the only sure solution I have for the problem is to rebuild the campaign savefile from scratch... manually exporting ALL of our characters, recreating the TO&E chart, re-assigning all Techs and NPCs, etc; huge pain in the ass and something I am not fond of doing. A delay in the current campaign might be inevitable at this rate.

    more on the discussion can be found here:
    http://megamek.info/forums/index.php?topic=1707.msg10966#msg10966
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    9,655
    I'm experimenting with the new build the devs gave me. Seems to be working great. Really like some of the new UI features.

    finalizing the new Ability Table tonight.

    will work more on fixing the vehicle bug tomorrow.
     
  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655