ADMIN REQUEST Skwisgaar would like his Astech skill increased from level 3 to level 4. Current XP: 15 Astech skill increase 3->4 cost: 15 New XP: 0 Sheo would like to add Ability "Cluster Hitter" Prerequisite Gunnery skill level 3 --> Sheo's Gunnery level 5 Current XP: 11 Ability cost: 8 New XP: 3
slight changes made to Natural Aptitude and Hopping/Jumping Jack nerfed back to what it was originally (can't stack with some gunnery abilities) https://www.dropbox.com/s/fv08fgreej4435h/MekHQ Skills & Abilities Table 2.1.xls need to reimburse everyone's ability XP first and upload the saved changes. will complete the request after that.
lots of updates. check here: http://www.theskjaldborg.com/index.php?threads/operation-terminus.7591/page-5#post-180032
Current Admin To-do list for this week: -fix vehicle weapon firing bug -finalize new Ability costs and reimburse old Ability XP to all current players - DONE! -update Salvage Table rules (need revision) - DONE! -award XP from this week for ALL lances manually - DONE! -award bounty rewards for ALL lances - DONE!
In before changes need to be made... Ability: Multitasker reduced cost = 4XP additional requirement = Level 3 Gunnery (wasn't really worth a cost of 8XP)
Current Admin To-do list for this week: -fix vehicle weapon firing bug (pending) -fix MekHQ mission launcher -finish planetary conditions generator
Current Admin To-do list for this week: -fix vehicle weapon firing bug (pending) -fix MekHQ mission launcher -finish planetary conditions generator -DONE!
Current Admin To-do list for this week: fix vehicle weapon firing bug (pending) fix MekHQ mission launcher (on hold) finish "hidden unit" rules -Master Rules add standardized .muls add new infantry units add portable turrets add field guns add stationary vehicles
http://www.sarna.net/wiki/Heavy_Support_Laser Weapons fire for Heavy Weapons Platoon (HL) (Goretti Forces) Infantry Heavy Laser at Warhammer WHM-6L (TestBot); needs 10, rolls 12 : 17 troopers hit (using Right Side table), causing 20 damage. Warhammer WHM-6L (TestBot) takes 2 damage to HD. 3 Armor remaining. Pilot of Warhammer WHM-6L (TestBot) "Bryce Göyünc" takes 1 damage. (hit aimed location) Warhammer WHM-6L (TestBot) takes 2 damage to RT. 7 Armor remaining. Warhammer WHM-6L (TestBot) takes 2 damage to RL. 11 Armor remaining. Warhammer WHM-6L (TestBot) takes 2 damage to LA. 12 Armor remaining. Warhammer WHM-6L (TestBot) takes 2 damage to RT. 5 Armor remaining. Warhammer WHM-6L (TestBot) takes 2 damage to CT. 14 Armor remaining. Warhammer WHM-6L (TestBot) takes 2 damage to CT. 12 Armor remaining. Warhammer WHM-6L (TestBot) takes 2 damage to HD. 1 Armor remaining. Pilot of Warhammer WHM-6L (TestBot) "Bryce Göyünc" takes 1 damage. (hit aimed location) Warhammer WHM-6L (TestBot) takes 2 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 8; no effect. Pilot of Warhammer WHM-6L (TestBot) "Bryce Göyünc" takes 1 damage.*** Warhammer WHM-6L (TestBot) DESTROYED by pilot death! *** (hit aimed location) Warhammer WHM-6L (TestBot) takes 2 damage to HD. SECTION DESTROYED, Critical hit on HD. Roll is 9; 1 location. CRITICAL HIT on Sensors.
reinforcements! deployable/portable turrets dual light ballistic/energy dual missile heavy ballistic/energy
Current Admin To-do list for this week: fix vehicle weapon firing bug -DONE fix MekHQ mission launcher (on hold) finish "hidden unit" rules -Master Rules add standardized .muls add new infantry units -DONE add portable turrets -DONE add field guns -DONE add stationary vehicles -DONE fix "invisible" mechs bug -DONE add new user created maps I'm working on an update to the client that will include recent icon additions as well as fixing the other visual bugs that have popped up. Expect to see it available around next weekend.
I realized this week that there is literally no "true" tank in the 35 ton category (conversely, there is a huge selection of 35 ton hover tanks). There is also a severe lack of treaded + turreted light tanks. I find this to be a glaring discrepancy on the part of the original designers. In an effort to give players more flexibility in unit choice, i introduce to you the Hobelar: Name inspired from here: http://en.wikipedia.org/wiki/Hobelar It could be considered a "light" version of your classic main battle tank. It won't hold up well against heavier tanks such as the Patton, but it packs a lot of punch in a small package and has better protection than the hover tanks already available. On a somewhat related note, the Observer VTOL is the lightest (and cheapest) scout vtol available and now has unique art created by me: (it has been in megamek for sometime, but the default art was ugly) It is incredibly fragile, but an ideal dedicated spotter for indirect fire.
If people get blown up, it won't be by my hand. I also wanted another traditional light tank I could throw in large numbers at you guys besides just another Scorpion swarm. As befitting its upgraded status, though, you can expect to not run into Hobelar formations very often; the use of a fusion engine makes them rather expensive. They would most likely see deployment in areas with lots of rough terrain where wheeled or hover tanks can't go and Scorpions would be too slow. You can also thank the megamek devs for inspiring this one: Yep... that's THREE AC5s for less than 300 BV. By themselves, not terribly scary, but deployed en masse to a defensible location, they are devastating. (hint: artillery support works REALLY well against stationary or slow moving targets).
finalizing a new build today. will have it uploaded later this evening. find it on dropbox as per usual.
one more i would like to point out: remember when i mentioned artillery?... The important thing to note here is that you get TWO artillery pieces for the price of one unit. They can't move worth a damn, but that doesn't matter when you can blow the shit out of the enemy from anywhere on the map! For what should be obvious reasons, I am purposefully excluding Sniper and Long Tom artilleries from use with infantry. Also note that according to current rules, this artillery platoon can only be deployed if you get a +3 or higher on the Lance Event Leadership skillcheck. It is also tagged as an "advanced" unit (which further limits its use). Because of these limitations, it will still be relatively uncommon. No need to worry about massive batteries of artillery every mission.