I have the worst timing. But I'm back now, after my long trip of meandering around America, leaving her feeling violated with my tires. I'd like to give it a try playing again.
Did we decide what's going on for the thursday campaign? BTW, I finalized a replacement for Kezan. Level 7 fetchling shadow caller. Low STR, high DEX and CHA, med other stats. Equipment value should be in line with the rest of the party. +1 weapons and armor, and a few potions.
Thursday we will chat about on Thursday, but I have 3 thoughts all Pathfinder. Kezan is retiring, correct? That adventuring life is too dangerous?
Well, most of that harm was self-inflicted, but yes, that's the idea. I was hoping he could be an NPC potion vendor for discount potions.
My schedule is shit. I now have 3 projects instead of one, consulting on another, new hire to babysit, travel, bunch of stuff at home, etc etc. I don't know when I will have consistent availability
I did some reading. You can skip the spell entirely if you're willing to add +5 to the item creation DC. You can also supply the spell with a wand or use per day item.
Haki, You are correct. I was going off the simple version (as well as older rules, where you couldn't). If you want to make the DC rougher, you can do that.
not mentioning wands always seemed like a huge oversight anyway, if you can use a scroll why would you for some reason be unable to use a wand or basically anything else capable of casting the spell in question for that matter? I believe you can also hire an NPC to come in and cast the appropriate spell as well, just like you can hire a blacksmith to forge the weapon for you if you aren't a weaponsmith etc...
Basically, anything that can cast the spell daily would work. Wands Staves (which can be recharged) Scrolls another caster You get the idea.
Guys, I realize this is sort of short notice, and I apologize. It turns out my wife and I are sans kids tonight (they are going to help my aunt with some yard work). Nothing personal, I think it is dinner and a movie time. Catch you next week!
Taking a look at golem construction. The multi-year construction time seemed excessive for practicality, so I looked up how to shorten it. by taking Craft Construct at level 5, you get 1000gp per day of construction. Then you add the Arcane Builder discovery on top of that to shorten time by 25% (not cost, just time). An iron golem (for example) has a purchase price of 150,000gp, but it has a build price of 80,000gp. With both feats, this get redecued to 60 days of build time and 80,000gp of on-hand moeny. That's certainly expensive, but its doable for a mid-high level (15 or so) character that plans to do so in advance. Ice and Wood Golems also seem effective, and are pretty reasnonable at under 10,000gp of build costs. [edit] A BIG catch is that different types of golems require different skills to make. A dedicated crafter would need to likely forgoe knowledge skills in place of crafting skills, or pay someone to make the actual body for them. Or take the hard rode and up your DC as normal.
The construction time is based on the item's base cost (150,000) not the actual material cost. So, the formula for time is 1000 gold per day (+25% for the feat, making it 1250). 120 days, uninterrupted, 8 hours minimum per day work to make the above golem. If he is adventuring, as an example in the book, he can dedicate up to 4 hours per day, but they only count as 2. Also, obviously, he is not going to be towing the entire golem around though a dungeon, so some things might be impossible (part of the golem maybe, kinda depends on what you are doing.) Again, with the above example, if he is adventuring, it would take him 480 days to make the golem. Yes, multiple years may be an exaggeration, if I have everything else you need.
Ah okay. Thats makes some of them quite do-able, but I doubt an adventurer is ever going to find the time to build an advanced golem.