if you roll for a second mission, you have to run it no matter the results (too easy to cherry pick otherwise) also: Two Hetzers isn't bad. Also remember that enemy BV for second mission will still scale with your own (Hetzers not included in calculation)
I am OK as well. I am also a bit concerned about the general state of several of our mechs. Skwi's axeman is still pretty beat up too. What are we gaining from pushing it like this? Would it not be better to fall back and repair and rearm?
I guess a good follow-up question is have we taken control of the bandit base that we were moving to?
no... both alpha and delta have to fight them one more time to push them out. our first missions were fought on the outskirts of the base. this time we will be fighting inside the outpost itself... which means buildings, more cover and lots more turrets.
most of alpha is too banged up to do a second mission so i might be joining you guys as a +1 if you want.
"current" facilities is the mobile repair vehicle... and repairs are already complete for this turn. In regards to the Outpost, though, it will offer significantly better repair rates than what we've been using (should reduce all repair target rolls by 3, I think).
Let's do it. I'll take both the Hetzers and keep my Axman in the back until they get taken out. With Magnus helping out we can clear the base and get those repair facilities upgraded that much sooner.
There is one issue I just remembered though... there are still technically TWO bandit forces in the Zone with us... so I might need to do mine solo and hope the copious amount of artillery I have with me will be enough. There is one other option though... there is a rule that says you can take on two forces at once, but it adds a +20% BV to the enemy for that mission. I could then bring myself and all support units with me into your drop. If we won, we could take out both in a single mission... but it would not be an easy fight. Best I do the math on it and show you figures before you decide.
I just do not think it is worth the risk at this point. I still have not heard what we gain over waiting until next turn.
like i said, still compiling data from our last two missions. better to let me get that done first, take a look, and then decide.
question in regards to last mission: What was the total count of convoy vehicles "captured" (not destroyed by damage)? I'm getting conflicting information. In my notes I have eleven, but on the victory screen I'm seeing a lot of them as "destroyed by" so-and-so. Check here: http://www.theskjaldborg.com/index.php?threads/operation-terminus.7591/page-9#post-190324
I havent the slightest. Some were destroyed outright, some were partially destroyed. Some the pilot was killed, some were just disabled. I would have assumed all that would be in the megamek logs.
As far as I can tell, only 2 that are marked as "destroyed" would be elligible for capture status. By round 11, all but 2 were already dead. One that I'm sure we all remember was stuck on debris up in the top right most corner. I think we just blew that one up outright so as not to have to eject him properly... the other I'm not so sure about. Looking into it now. Update: The last one in question was obliterated on Turn 11 by a proximal ammo explosion... sorry guys. So as far as I can tell, that is 5 convoy vehicles that were captured intact. Still, that's +250k to each of you. Pretty good haul if you ask me.
That was the only one. Yes I do remember that one now that you say it. I know there were several where the pilot ejected.. many more than 2.