sounds good. see you guys at 9pm EST. Gamma's drop is still going, but i will attempt some double fisting megamek tonight. best regards to your wife, dihm. wednesday is good for me. let me know a time and will see you guys then.
Confirming Wednesday at 8pm EST. It will be up to you guys to deliver the deathblow on the bandits raiding our outpost. If you succeed, our backyard should be clear and will allow us to focus our forces in the north.
Well, an Inferno ammo explosion took me down. Thank you Borf for Case. Although I got well boiled from the heat bleed off. Down to one mech active, but Skwi and his infantry are wiping the floor with what is left of the tanks and infantry. 3 mechs, 2 Goblins, infantry and turrets against 2 companies of armor and a Battalion of infantry, and it looks like we will pull this off. On top of that, we were located by our Leopard dropship. Although they couldn't provide support in the fight, we now have access to our unit reserves. Given that I have like 2 points of external armor left, I will gladly hop in my Griffin
Gihzmo, Magnus, when do you want to finish up? Shouldn't take too long to mop up what's left. I can do any night this week 8pm or later.
see you gusy at 8pm EST then. on a somewhat related note, i learned something today while reviewing the map you guys played on: Adding the "building armor" trait to a building prevents units from moving inside the building until the armor has been stripped away (apparently infantry are the exception). This had no effect on your mission as far as I can tell since only the hangar had armor on it. However, I did clean up the SE section of the base so that there is a little more room there to maneuver. I've also confirmed that the issue with Sheo's crab was simply a matter of not enough MPs to get where he needed to go in one turn. Entering a reinforced building costs 5 MP, but Sheo needed 6 or 7 because he had to turn first. Sheo, you are too fat!