Delta Lance "Trump Cards"

Discussion in 'Lance Threads' started by Skwisgaar, Jul 16, 2012.

  1. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    better to skip the repairs on the KGC for now, I'd say, and get everyone else up to speed. missing an arm and a torso means all hit tot hose locations will go right to the CT, and limit my effectiveness. I'd rather have you guys all up and running and be in something a little less deadly myself.
     
  2. gihzmo

    gihzmo Moderator Berserker

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    You da boss, I just shoot things. :viking:
     
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  3. gihzmo

    gihzmo Moderator Berserker

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    Don't we have the extra ShadowHawk? Can we drop that?
     
  4. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    my guess is that unless we take a turn off from a mission, the KGC will be out of commission until after this mission (and then Prometheus is starting), better to get everything else up and functioning.
     
  5. Skwisgaar

    Skwisgaar XO Thrall

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    That's right, you've got a Phoenix Hawk as well. I'll see what we can do with skipping 2 mechs. That may give us a better shot of getting either the Whammy or Axman completely fixed.
     
  6. gihzmo

    gihzmo Moderator Berserker

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    Phoenix Hawk.. I do not know why I thought Shadow Hawk.
     
  7. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    LOL, the cripple kings ride to glory.

    I'm good in whatever we want to put me in, Wham or Griffindor or Hawkbrah. I would love to get your Axman repaired full
     
  8. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    same here, its been a long time since the Axman's been fully functional.
     
  9. Skwisgaar

    Skwisgaar XO Thrall

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    Alright, we'll focus on Victor and Axman. That with the Wolvie and Phoenix will give everybody jump jets and at least 4/6 speed.
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    The Warhammer stands a decent chance of being somewhat functional by next turn. If you can get the right torso back on it, it will only be short one PPC. But yeah... Axeman and Victor first.
     
  11. Skwisgaar

    Skwisgaar XO Thrall

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    I'll work on Axman and Victor first. Any time left over will go to the Whammy, if it gets done too great if not then we've got backups.
     
  12. Skwisgaar

    Skwisgaar XO Thrall

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    Good news, Axman and Victor can be fully repaired with 16 mins left over!

    Victor:
    Reload 2 Gauss ammo
    118 mins
    -5 replace 7 armor LT
    -4 replace 5 armor RT
    109 mins


    Axman:
    Repair first-
    207 mins
    -4 replace 5 armor CTR
    -3 replace 4 armor LT
    -2 replace 2 armor LTR
    -2 replace 2 armor LL
    -13 replace 20 armor LA
    -20 replace 31 armor CT
    163 mins repair

    RT-
    111 mins
    -15 replace LRM20
    -15 replace LRM20 ammo bin
    -15 replace LRM20 ammo bin
    66 mins

    RA-
    126 mins

    Total - 464 mins

    See repairing JUST my RA and the components takes more time than patching up the Victor. And that's after the time to repair the rest of the Axman and the entire RT as well.

    Gonna have to roll a 6 each to get the RT and RA replace but every other roll is 3 or less.
     
    Last edited: Jan 10, 2015
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  13. Skwisgaar

    Skwisgaar XO Thrall

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    Any opinions here? Need to know so we can advance the turn. If we sell it we can free up room on our RTV to salvage something else later.
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I will be on TS tonight if you want to discuss the finer point Skwi... pm's are ok too though.
     
  15. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    I don't care either way
     
  16. gihzmo

    gihzmo Moderator Berserker

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    I do not want it, sell it.
     
  17. Skwisgaar

    Skwisgaar XO Thrall

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    I WILL FIND YOU. I WILL HUNT YOU DOWN ON TS. YOU CANNOT HIDE.
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    there is a wrinkle in this plan unfortunately:

    Each lance has a 480 minute pool for maintaining their lance. Your lance owns so many mechs that in order to keep up with maintenance, your PH was mothballed. This does not mean it is scrapped or broken. It just means that it was put in long term storage so that you could take the Griffin and still have some wiggle room for any other mech you salvaged. With the recent acquisition of the Wolverine, you guys are maxed out in terms of "combat ready" mechs. Any more you claim will need to be sold or mothballed until you decide to use them.

    One other point to make: mothballed units are not carried on dropships since storage is a premium. Normally, they are unavailable for the duration of the campaign. However, there is one limited exception: mothballed units may be put into combat by hiring a third-party transport... but this will cost you C-bills.

    Unfortunately, the 480 minute pool for maintenance is a hard cap. Simply put, you can only have so many mechs active at one time. I don't know the exact numbers, but I can say that heavier mechs cost more time than lighter mechs.

    For example:

    Alpha Lance = 345 minutes (not including Skwi's Hatchetman)
    Delta Lance = 450 minutes (including Skwi's Hatchetman)

    light = 45 minutes
    medium = 60 minutes
    heavy = 75 minutes
    assault = 90 minutes
     
    Last edited: Jan 13, 2015
  19. Sardonic

    Sardonic Well Liked Viking

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    [​IMG]
     
  20. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Sell that shit