Mission Command (discuss planning, strategy, and schedules here)

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, Oct 3, 2012.

  1. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Easier to ask forgiveness than permission
     
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Tzeentch is right on the money. (+1 XP) You fought a massive wave of Martillo hired grunts last turn. They won't know a lot, but they will be generally familiar with local facility operations going on. Some might recall that they were sent to slow us down on our way to the Martillo HQ (I was testing you guys ;)). Someone with Negotiation will need to roll a skill check (w/ +4 modifier). Record it on Roll20. Success will give you more info on the derelict.
     
    Last edited: Jan 5, 2016
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  3. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Do I get to eat them after?
    [​IMG]
     
  4. Tzeentch

    Tzeentch Bigfoot Hirdman

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    If they were slowing us down maybe they were buying time to move something away from the derelict, since no one's guarding it anymore whatever was of extreme value may have been moved. What and where it is if it exists should be of note.
     
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  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Otack, you keep eating all our prisoners and you are going to be as fat as you are short! :D

    Whoever decides to do the Negotiation check, make sure you do it in Roll20 and post your results here.

    In the meantime, Gamma still needs to do repairs. Also, I need Gamma and Delta to confirm their attack vectors on the Roll20 map. Then both Gamma and Delta need to do mission rolls.
     
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  6. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    I don't recall signing any Ares accords, so you guys?


    I might have the highest negotiation, i'll take a crack at the roll.

    EDIT: Rolled an 11! GET REKT MARTILLOZ #720NOSCOPEMLGINTERROGATOR
     
  7. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    I may have given you a +1 bonus too, for the cannibal talk in front of him
     
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  8. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    Ban this sick filth
     
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  9. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    You learn that the derelict dropship has been repurposed by the Martillos into a large mining facility. Although it is incapable of flight, the dropship's broken hulk has been gutted and retrofitted into a massive hangar. Some of the ship's turrets have been brought back online with recently installed generators. While not holding a significant amount of military assets, the dropship regularly stores a variety of conventional vehicles used in operating the facility; some of these could be repurposed to support our efforts in the north or sold to the Gorettis for a quick profit. A token defensive force was left behind to safeguard the facility from scavengers, but their current status is unknown. It is unlikely they could resist an attack by our forces.
     
  11. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    so no chocolate bonbons
    :sad:
     
  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    (and one truck hauling candy... erm... PIRATE candy)

    [​IMG]
     
    Last edited: Jan 5, 2016
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  13. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Hrm, I am not sure if it is strategically valuable enough. I suppose we could capture some of their vehicles and try to use them as Trojan horses to sneak some nasty stuff inside the fort...
     
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  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Since you guys rolled an 11, I will give you a bit more input as the GM:

    The best surprises are the ones you don't expect. ;)

    UPDATE: whatever Delta decides to do, I need a decision by some time tomorrow so I can get this ball rolling.
     
    Last edited: Jan 6, 2016
  15. Tzeentch

    Tzeentch Bigfoot Hirdman

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    Get vehicles from derelict. Trojan Horse some infantry in there. Locate the bounty target. "Exchange" some C8 blasting blocks and inferno charges for their VIP. Gamma lance rolls up with artillery. They get ready to defend. Suddenly explosions. Start the Siege. Hell both inside and out. Other lances come in fresh and repaired to breach the compromised enemy position. They can use the repair hangars at the Derelict for this.
     
  16. Tzeentch

    Tzeentch Bigfoot Hirdman

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    CAN WE RIG A STOLEN LRM TRUCK/ AUTOCANNON CARRIER TO EXPLODE ?



    p.s. In or near their mechbays?
    p.p.s. OR ammo stores....or barracks... fort wall

    p.p.p.s You know, there's a lot we can do with an lrm truck that is both unconventional and satisfying.



    Magnus said no :p
     
    Last edited: Jan 6, 2016
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  17. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    That was my thought as well ;)

    Off to the mother ship for Delta!
    [​IMG]
     
  18. Skwisgaar

    Skwisgaar XO Thrall

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    Once more into the breach, boyos!
     
  19. LagCat

    LagCat Well Liked Berserker

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    I just realized we sent the lance who likes to explode and cause massive collateral damage to secure extra supplies from a derelict dropship.... :facepalm:

    Edit: go get them delta
     
  20. Derak Darksun

    Derak Darksun Well Liked Thrall

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    Yarrr, rape the goats and pillage the women! *Brandishes PPC*