Operation Terminus

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, Mar 25, 2014.

  1. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Don't forget me almost burning to death!
     
  2. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    dat 48 extra heat
     
  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Remember though... all things considered, it could have been much MUCH worse. At least no one lost a mech... AND you still won the fight. :)
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I will be out of the country from the 23-29th. All drops are on hold until I get back. That being said, if everyone gets their rolls and repairs (or any character advancement) done prior to me leaving, we can do more drops as soon as I get back (first week of Feb). Ball's in your court, guys. If you have any questions, don't hesitate to ask.

    safefile updated:
    TRMNS-Turn05

    forgot to add cash rewards. new update inbound.
     
    Last edited: Jan 12, 2015
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    all cash and XP rewards applied. safefile updated:
    TRMNS-Turn05-1a.cpnx
     
    Last edited: Jan 13, 2015
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    safefile updated with Delta's Wolverine sold:
    TRMNS-Turn05-1b.cpnx
     
  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    TURN FIVE
    June 18, 3049 (Standard Terran Calendar)
    System: Star's End
    Planet: Novo Cressidas (northern hemisphere)

    Capturemap.GIF

    After another week of fierce battles we have finally crushed the local bandits and cemented our hold on Outpost Ignis. Although this has established ourselves as the defacto power in the region, it will no doubt raise the attention of the Gorettis and Martillos. We have to assume they know by now of our conspiracy against them. What we don't know is if they will be able to anticipate our next move.

    Fortunately, we've gotten some help. The local farming communities are only too happy to see us put the screws to their former overlords and have provided us with capable if somewhat untested manpower. They will be instrumental in keeping our infantry forces at full strength. We've also managed to coordinate with our dropships long enough to get a much needed supply drop; all of our reserve mech forces are now available to us. Currently we are holed up at Ignis using the lull in the fighting to catch up on rest and repairs.

    The plan remains the same. Our primary objective is to get the hell off-planet. New intel suggests that if we can knock out our enemies' surface radar networks, they will not be able to track and intercept our dropships. Both the Gorettis and Martillos use their own separate triangulation system. One radar station for each faction is at their respective HQs and both of their sister stations are at Beaconlight. Knocking out one station of either pair will disrupt that faction's ability to track our dropships.

    At first glance, attacking Beaconlight seems like the obvious choice as we could knock out both radars systems by taking the city. Unfortunately, Beaconlight is also the capital of this region and well defended. The city has many competing interests, but none of them are likely to want to see it fall into our hands. Simply put, if we attack Beaconlight we are in for one hell of a fight.
    However, there is an alternative. We could avoid Beaconlight altogether and go after the Martillos and Gorettis directly. The HQs of both are relatively isolated and attacking them would not make us any new enemies... and it might even make us a few more allies.

    Secondary to all this (but still important), there is also the matter of recovering Beta's lost equipment from the Gorettis... they would be most grateful for our help. Also, there is that 16 million bounty to consider. The Butcher of New Belfast... Savio Drago... we will have to go through the Martillos to get to him.

    ADDITIONAL CONDITIONS:
    • Get an up to date look at the map by logging into Mechwarrior: Ejected on Roll20!
    • Any and all dropship support will be unavailable until communications with our dropships is reestablished.
    • Players that are captured may request a POW exchange as per normal rules (see Master Rules, page 5). Consider the Gorettis to be "Hired Muscle" when applying costs and modifiers.
     
    Last edited: Jan 13, 2015
  8. Skwisgaar

    Skwisgaar XO Thrall

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    Zone H6 - is that the Goretti HQ? I can't remember what the designation for that zone is.
     
  9. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    TURN FIVE: STAGE TWO - LOGISTICS & EVENT ROLLS

    Alpha
    Logistical Support
    • x1 MRV
    • x1 Heavy RTV
    • x1 Infantry
    Individual
    • Magnus =
    • Trevnor =
    • Ghiest =
    • LagCat =
    Lance*
    • Leadership (Magnus) =
    • Astec (Trev) =
    • Scrounge (LagCat) =
    • Negotiation (Ghiest) =
    Beta - reserved
    Logistical Support

    • inactive
    Individual
    • inactive
    Lance*
    • Lead. (default target 8) =
    • Astech (default target 8) =
    • Scrounge (default target 8) =
    • Neg. (default target 8) =
    Gamma
    Logistical Support

    • x1 MRV
    • x1 Mobile HQ
    • x2 RTV
    Individual
    • Tzeentch =
    • MH =
    • Derak =
    • Sardonic =
    Lance*
    • Lead (Tzeentch) =
    • Astech (MH) =
    • Scrounge (Sardonic) =
    • Neg. (Sardonic) =
    Delta
    Logistical Support

    • x1 Heavy RTV
    • x2 Fire Support
    Individual
    • Dihm =
    • Skwi =
    • Sheo =
    • Ghizmo =
    Lance*
    • Lead (Dihm) =
    • Astech (Skwi) =
    • Scrounge (Gihzmo) =
    • Neg. (Sheo) =
    Auxiliaries
    Individual

    • HG =
    • Smokey =

    *as always, check Master Rules page 4 for Lance Event results:
    https://www.dropbox.com/s/emriz7v86xb6htk/GM-Admin Master Rules 3.6.doc
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    it is a bit hard to read (did the best i could with contrast), but yes. The red outpost with the GOrettis on it... that is their HQ. The Martillos HQ we have yet to find.

    (hint: follow their source)
     
  11. Skwisgaar

    Skwisgaar XO Thrall

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    The Gorettis have Beta's equipment, the Martillos have the Butcher, Beaconlight has our best trip off planet.

    Choices, choices.
     
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  12. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    I'm almost tempted to send a scout down to M3 just to lift the fog of war there
     
  13. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    I'd say a single blow to each in turn, move in force. Either that or a pincer with two lances on one target, and one on another.
     
  14. Skwisgaar

    Skwisgaar XO Thrall

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    With Beta down we really need to hit the Gorettis all at once to get their materiel back, than maybe we can try a pincer deal on the Martillos if we want the bounty or straight on to Beaconlight to get off world.
     
  15. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    I'd say we go for the cash. Might be a bit more greedy, but it'd be a great way to help recoop the losses we've taken since dropping on this hell-hole. But yeah, the Gorettis should be first target.
     
  16. Tzeentch

    Tzeentch Bigfoot Hirdman

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    The devil's got crabs, and your Crab's got devils.
     
  17. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    There was definitely something unholy going on there...
    [​IMG]
     
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  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    too brain dead from work to post update tonight. have more. guaranteed will have full update tomorrow though.
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    had to make a last minute trip to deal with some property. i know i owe you guys an update. coming soon ^tm
     
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  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    [​IMG]
    TURN FIVE: STAGE TWO - LOGISTICS & EVENT ROLLS


    Alpha
    Logistical Support
    • x1 MRV
    • x1 Heavy RTV
    • x1 Infantry
    Individual
    • Magnus = 9 (+200k CBs)
    • Trevnor = 6 (-1 Ini.)
    • Ghiest = 5 (+1 Fatigue)
    • LagCat = 7 (no change)
    • Val = 4 (-2 XP)
    Lance*
    • Leadership (Magnus) = 6 (+2)
    • Astec (Trev) = 12 (+7)
    • Scrounge (LagCat) = 5 (-2)
    • Negotiation (Ghiest) = 10 (+4)
    Beta - reserved
    Logistical Support

    • inactive
    Individual
    • inactive
    Lance*
    • Lead. (default target 8) =
    • Astech (default target 8) =
    • Scrounge (default target 8) =
    • Neg. (default target 8) =
    Gamma
    Logistical Support

    • x1 MRV
    • x1 Mobile HQ
    • x2 RTV
    Individual
    • Tzeentch = 7 (no change)
    • MH = 5 (+1 Fatigue)
    • Derak = 11 (+1 Positive Vehicle Quirk)
    • Sardonic = 9 (+200k CBs)
    Lance*
    • Lead (Tzeentch) = 5 (0)
    • Astech (MH/Derak) = 3 -> 2 (-6)
    • Scrounge (Derak/Sardonic) = 9 -> x (+1)
    • Neg. (Sardonic) = 4 (-3)
    Delta
    Logistical Support

    • x1 Heavy RTV
    • x2 Fire Support
    Individual
    • Dihm = 5 (+1 Fatigue)
    • Skwi = 4 (-2 XP)
    • Sheo = 8 (+1 Ini.)
    • Ghizmo = 8 (+1 Ini.)
    Lance*
    • Lead (Dihm) = 6 (+1)
    • Astech (Skwi) = 5 (0)
    • Scrounge (Gihzmo) = 7 (+1)
    • Neg. (Sheo) = 12 (+6)
    Auxiliaries
    Individual

    • HG = 8
    • Smokey =

    *as always, check Master Rules page 4 for Lance Event results:
    https://www.dropbox.com/s/emriz7v86xb6htk/GM-Admin Master Rules 3.6.doc
     
    Last edited: May 11, 2015