Operation Terminus

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, Mar 25, 2014.

  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    working on it. scrambling to catch up with you guys. :) short version is we don't know.
     
  2. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    rgr, thanks wasn't sure if you had missed the question on it
     
  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    actually.. i can better clarify. we DO know that both Martillos and Goretti are fighting to our south west. it could have been either of them, but judging by the newly arrived column of Martillo mechs coming from that same direction... the rest is up to you guys to figure out.
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    savefile updated
     
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    [​IMG]

    Electromagnetic interference and a ranging windstorm gave some difficulty for everyone to hit... well.. anything. As the storm intensified, the fight quickly devolved into a brawl. However, the tide quickly turned when the enemy command truck was finally located and destroyed. With the help of Martillo allies (thanks Val), Gamma pulled off a stunning victory, capturing the enemy supply camp while sustaining minimal damage themselves. Great job, Gamma!
    Capture.PNG Capture02.PNG Capture03.PNG Capture04.PNG Capture05.PNG

    Victory!

    -------------------

    Winner is: TEAM #1

    MagnusEffect: 0 BV remaining (from 0 initially) 0 BV fled
    Goretti Forces: 0 BV remaining (from 10136 initially) 0 BV fled
    Val: 0 BV remaining (from 3644 initially) 0 BV fled
    Derak: 1792 BV remaining (from 1815 initially) 0 BV fled
    Tzeentch: 1782 BV remaining (from 1976 initially) 0 BV fled
    Sardonic: 1628 BV remaining (from 1773 initially) 0 BV fled
    mh: 1845 BV remaining (from 1845 initially) 0 BV fled

    Survivors are:
    Griffin GRF-1S Vash (Derak)
    Pilot : Kavellrist Sigmund Helgrim [4/4]
    Kills : 1

    Banshee BNC-3S (Tzeentch)
    Pilot : Löjtnant Hedloff Van Brisngr [3/4]
    Kills : 0

    Crab CRB-20 Zoidberg (Sardonic)
    Pilot : Kavellrist Dyre Sigvaldsson [3/4]
    Kills : 1

    Thunderbolt TDR-5SE Svafa (mh)
    Pilot : Sergeant Gunnar Kirk [3/4]
    Kills : 0


    The following units are in retreat:
    MechWarrior John McClane (Val)
    Gunnery Skill : John McClane [3] ( 2 hit(s) )
    Kills : 0

    MechWarrior Vigo Goretti (Goretti Forces)
    Gunnery Skill : Vigo Goretti [3] ( 3 hit(s) )
    Kills : 0

    MechWarrior Shim Sham Kablam! (Val)
    Gunnery Skill : Shim Sham Kablam! [3] ( 4 hit(s) )
    Kills : 0

    MechWarrior Nusrat Bajwa (Goretti Forces)
    Gunnery Skill : Nusrat Bajwa [3] ( 3 hit(s) )
    Kills : 0

    MechWarrior Paulette MacDonald (Goretti Forces)
    Gunnery Skill : Paulette MacDonald [3] ( 1 hit(s) )
    Kills : 0


    Graveyard contains:
    Mechanized Tracked Platoon (HL) (Goretti Forces)
    Gunnery Skill : Ramelan Ananas [3] ( 6 hit(s) )
    Kills : 0
    Destroyed by pilot error.

    Taskmaster (HQ) UNLOADED (MagnusEffect)
    Driver : Tracy Wu [8/8]
    Kills : 0
    Abandoned by crew.

    Portable Turret (PPC) (Goretti Forces)
    Driver : Fianait Haffenden [3/4]
    Kills : 0
    Destroyed by Catapult CPLT-C1 (Jenny) "Butterbee" (Val)

    Portable Turret (PPC) #2 (Goretti Forces)
    Driver : Jeannie Rey [3/4]
    Kills : 1
    Destroyed by Catapult CPLT-C1 (Jenny) "Butterbee" (Val)

    Taskmaster (HQ) UNLOADED (Goretti Forces)
    Driver : Evan Shafto [8/8]
    Kills : 0
    Destroyed by Hunchback HBK-4G (Val)

    Hunchback HBK-4G (Val)
    Pilot : John McClane [3/3] ( 2 hit(s) )
    Kills : 1
    Pilot ejected.

    Battlemaster BLR-1Gr (Goretti Forces)
    Pilot : Vigo Goretti [3/4] ( 3 hit(s) )
    Kills : 0
    Pilot ejected.

    Zeus ZEU-6Sr (Goretti Forces)
    Pilot : Nusrat Bajwa [3/4] ( 3 hit(s) )
    Kills : 0
    Pilot ejected.

    Crusader CRD-3Dr (Goretti Forces)
    Pilot : Tira Retallack [3/4] ( 6 hit(s) )
    Kills : 0
    Destroyed by Griffin GRF-1S Vash (Derak)

    Striker Light Tank (Standard) #2 (Goretti Forces)
    Driver : Jamie Fehed [3/4]
    Kills : 0
    Destroyed by Crab CRB-20 Zoidberg (Sardonic)

    Warhammer WHM-6Dr (Goretti Forces)
    Pilot : Paulette MacDonald [3/4] ( 1 hit(s) )
    Kills : 0
    Pilot ejected.

    Striker Light Tank (Standard) (Goretti Forces)
    Driver : Michael Petrohilos [3/4]
    Kills : 0
    Abandoned by crew.


    The following utterly destroyed units are not available for salvage:
    Locust LCT-1M (Val)
    Pilot : Jesus Christ [2/3] ( 6 hit(s) )
    Kills : 0
    Destroyed by Portable Turret (PPC) #2 (Goretti Forces)

    MechWarrior Jesus Christ (Val)
    Gunnery Skill : Jesus Christ [2] ( 6 hit(s) )
    Kills : 0
    Destroyed by pilot error.

    Catapult CPLT-C1 (Jenny) "Butterbee" (Val)
    Pilot : Shim Sham Kablam! [3/4] ( 4 hit(s) )
    Kills : 2
    Destroyed by pilot error.


    Detailed unit status saved to entitystatus.txt
     
    Last edited: Jul 18, 2014
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  6. Tzeentch

    Tzeentch Bigfoot Hirdman

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    ------cmd//run.RecordLog----
    ------Datalog_.-H.Brisngr--453-_
    -----CN: Terminus_-_Gamma002_---
    -----Allocating Disk Space_-_-
    --Initialization Complete---
    _ _ _Recording_ _ _

    Operation Terminus,
    Report for sortie 002 of Gamma Lance at Star's End.
    Gamma Lance Lotj-- fuck, look it's Hedloff alright. If you're reading this you know who I am already, just... it was... you've gotta...

    This one's gonna take a while so have a seat and grab a drink.

    *exhale*
    Here, let me show you something. Just trust me on this one and look at the attached file.
    -_-_Receiving Data-_-_-
    -_-_Format Accepted-_-_
    -------Rendering-------
    [​IMG]

    Me and an old buddy I used to go drinking with, we took this pic on Rasalhague. Beautiful aurora, isn't it? They're faint as hell during daylight so you really can't see em 'cept at night, but I gaurantee you it's a sight worth staying up late for. Especially if you got a good barrel of mead with you and a bunch of drunk bastards to share it with. They're caused by solar winds slamming ions against a planet's magnetic field, funneling them down to the poles and.... okay, beyond that's not important. All you need to know for right now about them is that, aside from crazy powerful thunderstorms, auroras are the only natural source of electromagnetic interference due to weather. Now while you probably don't wanna take a VTOL up there and go flying through it, trust me on that one, they're not powerful enough to affect mechs on the ground and only occur with any frequency near the magnetic poles of a planet.

    At least... that's what my life has lead me to believe. Now either my whole life up until this point has been a complete lie, or what we saw yesterday was a certified FRRREAKSHOW!

    We had successfully rendezvoused with some Martillo reinforcements and were proceeding along a southwest vector into what we were hoping was OpFor's flank. Suddenly, and in the middle of CLEAR DAYLIGHT the sky lights up like a fucking New Year's festival. Our targeting equipment and sensors go to complete SHIT almost instantly. To make matters worse, the prairie winds picked up to gale force strength. I don't think there was so much as a one minute interval where the winds dropped below 90 kph.

    So caught up in the freak weather, we stumble around completely lost without radar and manage to miss the intended enemy force entirely. Instead we walked right into an enemy supply encampment that managed to catch wind of us beforehand and set up an ambush in wait. Worse, what comms chatter we could intercept from them indicated that they had called the enemy unit we missed for reinforcements. FUN.

    At this point we figure our options were to either fall back to avoid getting caught in a pincer, or rush and take the enemy light supply camp, slaughter everything, and break even for the week to fund the rest of our repairs. Well, we crested that ridge overlooking the enemy encampment to see what the flavor of the day in punching bags is, and get our first good look at the well armed and supported enemy assault lance. Like I said, fun. Initially, it looks like we were in for the fight of our lives. A Zeus, a Crusader, a Warhammer, 2 missile trucks, what...we could only assume was some sort of makeshift ppc emplacement, and a Battlemaster. Oh GOD, the Battlemaster. Whoever this guy is, he has some BANK. The Gorettis are packing some serious range, loaded out the ass with ppcs and lrms. We're on one hill, they're on another, and between us nothing but open terrain and some smaller hills lining the north and south side of the area of operation. We think about this for a sec and figure that closing the distance is out of the question since that much firepower would waste us. So we set up on the hill behind what cover we can find and prepare to pick them off as they close the distance to our "lesser force".

    These guys... they aren't the usual thugs we get thrown at us even by the mafia's standard. They held position on the opposing hillside and played to their strength. It was bizarre to not see the bloodthirsty charge we've come to expect of pirates and thugs. They were cold and calculating, WAY too organized, and to be honest a little intimidating even. The electromagnetic interference was making our ranged tactic almost useless. The whole fight it screwed with our targeting systems and placed shots way off target, you couldn't hit a building with an LB-x 10. They must've figured out they had the advantage in holding ground since reinforcements were in route.... we had to close that gap and get on top of them but our heavier mechs wouldn't be able to make that speed unless they crossed right across the open field and into the killzone.

    And that's when we noticed it. The Gorettis weren't hitting us. I mean not as much as they should've been. Don't get me wrong, they were SENDING the mail and were well within range for their loadouts, it just wasn't getting delivered. Hell, I saw that Warhammer close to within 300 meters and he was still missing with the ppcs. That damned/blessed aurora was affecting them too! We took the opportunity to close. The Martillo mechs took to the far south while our heavy mechs followed them just off the ridge to prepare to push center. Helgrim though, that glorious, crazy bastard, he JJ'd all the way long the northen cover to get right within heckling distance of their Crusader and missle truck on the northern hillside without even being spotted.

    So we made the push.
     
    Last edited: Jul 18, 2014
  7. Tzeentch

    Tzeentch Bigfoot Hirdman

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    The Martillo mechs started taking immediate fire. Built to brawl, they couldn't really defend themselves yet, but bless 'em they were determined to close. Oh yeah, our support. Right, so we got a Splatapult, a Hunchback, and a Locust backing us up. The Catapult had already taken a few hits but man it and the Hunchie closed on the enemy Battlemaster like mechs possessed. The Locust though... poor thing. I don't know what they've done with those ppc emplacements, but if any of you other guys see them on the field, DO NOT FUCK AROUND. Maybe they were just lucky but those things placed dead center shots on the Locust at max speed, and another on Sigvaldsson's head at MAX RANGE, EMI be damned. With one mech almost in the grave our fight begins proper with everyone firing their weapons and, of course, no one hitting. I think only the turrets manage to get any real decent shots in. At this point the Assault lance has pushed themselves back against the terrain to try and continue engaging us at range while the Battlemaster's drawing fire. Helgrim is dancing with the Crusader and the missile truck still, as we agree that he should attempt to move south more and get up behind those turrets to knock em out. He makes one jump, ONE JUMP, further south and we see the ENTIRE enemy lance with the exception of the Battlemaster change route to stop him. They don't even have a shot on him yet with that terrain in the way and our eastern forces were a more immediate threat. There's no way some slipshod ppc emplacement was worth that much too them... something else was behind that hill. It was at this point that our Locust had sacrificed itself, trying to get close enough from the south to get a visual for us on the new target of interest. The second he pokes his head out the ppc turrets blew him away. The pilot ejects and I'm almost certain I watch the winds take his body two kilometers away into the country side. Fortunately, he bought us the distraction we needed. With almost the whole of the enemy force chasing Helgrim, they either forgot or intentionally left the Battlemaster behind and exposed in their haste. Our Martillo thugs are more than happy to run right up past it and dump their primary fire into its sides while our mechs close distance taking opportunity shots. As per norm, almost everything misses. In fact, every single srm from the Catapult manages to completely whiff past a target at 60 meters. The hunchback gets a good hit though, and if I recall correctly our Crab manages to hit em too. Meanwhile our Griffin punches a truck right in the face and starts playing grab ass with the enemy force, because apparently between his jump jets and the EMI there's not a chance in hell they're gonna get a shot on him.

    The Martillos run right on past the Battlemaster and finally put an end those enemy turrets out of sheer spite for killing their Locust. Side note, those turrets may be accurate as hell but they're held together with glue and rubber bands. The Battlemaster starts panicking now as no doubt he suddenly realizes the 215 tons of fun he had backing him up 30 seconds ago just left his ass high and dry. He makes to go rendezvous, but that just gives Sigvaldsson and Kirk the very opportunity they need to get up right behind and bugger his arse. Me and my Banshee lumber out from behind the cover of the low hills and start drawing his fire. Within half a minute we've pushed him back up against the hill and stripped his right leg of armor and disabled the PPC. The Martillo thugs run right on past the wrecked turrets and locate the target of interest, and the apparent source of our enemy's bizarre organizational capacity, a heavily armored HQ truck with comms equipment. The Hunchie is more than happy to put two rounds of rounds of AC20s dead center into the bastard, ending him and the enemy comms in one swift move. This is apparently enough to convince the Battlemaster it's time to bugger out, and he makes for the south. Unfortunately for him, we've pretty much reduced his running speed to something more along the lines of "pitiful limp". We move the Banshee and Crab west to reinforce our Griffin and Martillo units while Kirk chases down the Battlemaster to leg him giggling like a madman the whole way. Can't blame him, an intact Battlemaster is gonna be damn good salvage pay.

    Helgrim has managed to completely disable one of the missile trucks and has given that Crusader the beating of its life. As we crest the hill to support them the Martillo units are already hanging on by a thread. In short order, Kirk manages to kick what remains of that Battlemaster's leg out from underneath it and comes over to join us in tearing up the Zeus and Warhammer. We make the Zeus go prone but the Warhammer and remaining missile truck move nearby to cover him as the Hunchback finally bites the dust. The Crusader we manage to keep separated from his friends and force him unto one knee with concentrated fire. Oh yeah, almost forgot. Apparently, getting a mech to stand up in 90-120 KPH winds? Fucking forget about it, it's an uphill battle all the way and that's if you've actually got arms and hands on your damn mech.

    At this point the Catapult's overheating so much he decides to make a show of it by going supernova. He runs right up next to the Warhammer and detonates his own srm stores with the excess heat. This strips the enemy mech of much needed armor off the legs and placing him in a similar position as his Battlemaster buddy was in just a little while ago. Helgrim's finally decided he's done playing with his food and kicks the Crusader in the head, killing it and adding a second mech to our salvage pool. After making VERY clear he wants the Zeus to part in kind the enemy pilot decides he's having none of that and ejects. Of course, he promptly gets whisked away by the magnetic gale force winds of doom and probably died impaled on a tree or rock somewhere.

    The second missile truck eats Crab Claw for its last supper and the crippled Warhammer tries to make a facing retreat of it for a second before seeing four, essentially undamaged heavily armed mechs bearing down on him. He decided to take his chances with the wind instead. After inspecting the battlefield we've discovered infantry tracks of what we're estimating to be a mechanized platoon in size and strength that simply up and vanished. Poor bastards must have got caught outside in the freak aurora storm.... huh. Note to self, cool name for a mech 'Aurora Storm'.

    Right so anyways the supposed milk run, turned fight of our lives, turned milk run again but with twice the expected salvage pay has been an... overwhelming success. We managed to haul back four almost fully intact assault mechs as well as their vehicle support. Kirk's estimating after the Martillo's cut and the pay to command, we're looking at a sizable pay of around 1.4 to 1.5 millions cbills each. The Battlemaster pilot blacked out when his mech fell over and we've taken him in for questioning. Despite my initial worries, the freak storm actually worked in our favor by giving us "cover in plain sight" enough that we could close the enemy distance without worry.

    In Summary:

    1 -If you see those makeshift ppcs emplacements, double your caution.

    2 -The Martillo's are sending in officers and command units now apparently, don't expect ranged units to just close on you. The rank and file thugs are being given orders now and know to follow them.

    3 -We'll be interrogating "Rich Boy" for some information on the Goretti forces. Looks like he's one of the family.
    Sigvaldsson's INSISTED he be the one to do it and I don't want to be the one to tell him no. So he's being held responsible for getting a report to command in a few days regarding the investigation.

    4 -Sigvaldsson has a new battlecry. "We've come to fuck". At least that's what I think he said. It's hard to tell with the drunken slur he puts on it.

    5 -Our mechs have essentially take light or no damage at all this mission thanks to our psychotic Martillo 'friends'.
    Bless their bloodthirsty little hearts.

    6 -Be aware of freak weather patterns.

    Löjtnant Hedloff Van Brisngir-
    Gamma Lance-
    South East of Beaconlight-
    Bearing South-Southwest-
    Reporting Mission Success-
    End recording.

    -_-_-cmd//end.RecordLog-_-_
    end.AudioRec--
    end.DataIn--
    end.Encryption4--
    -_-_-Log End-_-_
    -_-_-Compiling Data-_-_
    -_-_-Compress-_-_-
    -----Establishing Link-----
    -----Command Linked-----
    -----Securing Channel-----
    -_-_-Transmit.......

    ---Transmission Successful---

    ---Logging off
     
    Last edited: Jul 18, 2014
  8. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    Magnus, I was poking around in the latest save file to take a look at the damage we did to the Goretti mechs. I noticed that the Zeus was missing from the hangar.

    Graveyard contains:
    Zeus ZEU-6Sr (Goretti Forces)
    Pilot : Nusrat Bajwa [3/4] ( 3 hit(s) )
    Kills : 0
    Pilot ejected.
     
  9. Sardonic

    Sardonic Well Liked Viking

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    May be because we're only able to claim 70% of the salvage. IIRC that's why we weren't able to bring that one in. The 70% is then split between Martillo, the unit, and us.
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    correct. this is not a 100% salvage assignment. it rarely ever is.
     
  11. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    major exam tomorrow. will update after that.
     
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  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Zone J4: Delta didn't come out squeaky clean but completed their objective of capturing the supply camp.

    Capture Turn2.PNG

    Victory!

    -------------------

    Winner is: TEAM #1

    MagnusEffect: 0 BV remaining (from 0 initially) 0 BV fled
    Skwisgaar: 1316 BV remaining (from 2421 initially) 0 BV fled
    Sheo: 2244 BV remaining (from 3533 initially) 0 BV fled
    Dihm: 0 BV remaining (from 2822 initially) 0 BV fled
    gihzmo: 2767 BV remaining (from 3545 initially) 0 BV fled
    Tzeentch: 0 BV remaining (from 0 initially) 0 BV fled
    Goretti Forces: 0 BV remaining (from 16387 initially) 8 BV fled
    The Ghiest: 0 BV remaining (from 0 initially) 0 BV fled
    HG : 0 BV remaining (from 0 initially) 0 BV fled

    Survivors are:
    King Crab KGC-010 Clamps Sr. (Sheo)
    Pilot : Sergeant Lars Saknussen [2/3]
    Kills : 2

    Axman AXM-1L (Skwisgaar)
    Pilot : Fanjunkare Skwisgaar Faderlos [3/3] ( 1 hit(s) )
    Kills : 3

    Victor VTR-9D2 (gihzmo)
    Pilot : Sergeant Lance Hallberg [2/3]
    Kills : 6


    The following units are in retreat:
    MechWarrior Iosif Brandi (Goretti Forces)
    Gunnery Skill : Iosif Brandi [3] ( 4 hit(s) )
    Kills : 0

    MechWarrior Shayna Watkins (Goretti Forces)
    Gunnery Skill : Shayna Watkins [3]
    Kills : 0

    MechWarrior Brandeis Idesheim (Goretti Forces)
    Gunnery Skill : Brandeis Idesheim [3] ( 1 hit(s) )
    Kills : 0

    MechWarrior George Vu-Pham (Goretti Forces)
    Gunnery Skill : George Vu-Pham [3]
    Kills : 0

    MechWarrior Marika Mitoyan (Goretti Forces)
    Gunnery Skill : Marika Mitoyan [3]
    Kills : 0

    MechWarrior Lyndsey McCain (Goretti Forces)
    Gunnery Skill : Lyndsey McCain [3] ( 1 hit(s) )
    Kills : 0

    MechWarrior Eunice Sacratini (Goretti Forces)
    Gunnery Skill : Eunice Sacratini [3] ( 1 hit(s) )
    Kills : 0

    MechWarrior Maxime Fontaine (Goretti Forces)
    Gunnery Skill : Maxime Fontaine [4] ( 3 hit(s) )
    Kills : 0

    MechWarrior L?jtnant Otack Kulandinglar III (Dihm)
    Gunnery Skill : L?jtnant Otack Kulandinglar III [2] ( 2 hit(s) )
    Kills : 0

    MechWarrior Tashiaki Mori (Goretti Forces)
    Gunnery Skill : Tashiaki Mori [3]
    Kills : 0

    MechWarrior Riley Shaw (Goretti Forces)
    Gunnery Skill : Riley Shaw [3]
    Kills : 0

    Mechanized Tracked Platoon (HL) #2 (Goretti Forces)
    Gunnery Skill : Ramelan Ananas [3]
    Kills : 0

    MechWarrior Katiuscia Romero (Goretti Forces)
    Gunnery Skill : Katiuscia Romero [4] ( 1 hit(s) )
    Kills : 0


    Graveyard contains:
    Centurion CN9-A (Goretti Forces)
    Pilot : Iosif Brandi [3/3] ( 4 hit(s) )
    Kills : 0
    Destroyed by pilot error.


    Portable Turret (PPC) #2 (Goretti Forces)
    Driver : Jeannie Rey [2/8]
    Kills : 0
    Destroyed by Victor VTR-9D2 (gihzmo)

    Portable Turret (PPC) (Goretti Forces)
    Driver : Fianait Haffenden [2/8]
    Kills : 0
    Abandoned by crew.

    Enforcer ENF-4R (Goretti Forces)
    Pilot : George Vu-Pham [3/4]
    Kills : 0
    Destroyed by Axman AXM-1L (Skwisgaar)


    Whitworth WTH-1S (Goretti Forces)
    Pilot : Marika Mitoyan [3/4]
    Kills : 0
    Destroyed by King Crab KGC-010 Clamps Sr. (Sheo)


    Mechanized Tracked Platoon (HL) (Goretti Forces)
    Gunnery Skill : Ramelan Ananas [3] ( 6 hit(s) )
    Kills : 0
    Destroyed by pilot error.

    Mechanized Tracked Platoon (HL) #3 (Goretti Forces)
    Gunnery Skill : Ramelan Ananas [3] ( 6 hit(s) )
    Kills : 0
    Destroyed by Victor VTR-9D2 (gihzmo)

    Blackjack BJ-1DB (Goretti Forces)
    Pilot : Eunice Sacratini [3/4] ( 1 hit(s) )
    Kills : 0
    Pilot ejected.


    UrbanMech UM-R60 #2 (Goretti Forces)
    Pilot : Maxime Fontaine [4/5] ( 3 hit(s) )
    Kills : 0
    Destroyed by Victor VTR-9D2 (gihzmo)


    Warhammer WHM-7Ar (Dihm)
    Pilot : L?jtnant Otack Kulandinglar III [2/3] ( 2 hit(s) )
    Kills : 1
    Pilot ejected.


    Portable Turret (AC20) (Goretti Forces)
    Driver : Guus Wagner [2/8]
    Kills : 0
    Destroyed by Victor VTR-9D2 (gihzmo)

    Vindicator VND-1R (Goretti Forces)
    Pilot : Riley Shaw [3/4]
    Kills : 0
    Destroyed by Axman AXM-1L (Skwisgaar)


    UrbanMech UM-R60 (Goretti Forces)
    Pilot : Katiuscia Romero [4/5] ( 1 hit(s) )
    Kills : 0
    Pilot ejected.

    Portable Turret (AC20) #2 (Goretti Forces)
    Driver : Than Giannopoulos [2/8]
    Kills : 0
    Destroyed by Victor VTR-9D2 (gihzmo)

    Taskmaster (HQ) UNLOADED (Goretti Forces)
    Driver : Evan Shafto [8/8]
    Kills : 0
    Abandoned by crew.


    The following utterly destroyed units are not available for salvage:
    Centurion CN9-A #2 (Goretti Forces)
    Pilot : Shayna Watkins [3/4]
    Kills : 0
    Destroyed by Victor VTR-9D2 (gihzmo)

    Hunchback HBK-4Gr (Goretti Forces)
    Pilot : Brandeis Idesheim [3/4] ( 1 hit(s) )
    Kills : 0
    Destroyed by King Crab KGC-010 Clamps Sr. (Sheo)

    Wolverine WVR-6M (Goretti Forces)
    Pilot : Pat Record [3/3] ( 6 hit(s) )
    Kills : 0
    Destroyed by Warhammer WHM-7Ar (Dihm)

    MechWarrior Pat Record (Goretti Forces)
    Gunnery Skill : Pat Record [3] ( 6 hit(s) )
    Kills : 0
    Destroyed by pilot error.

    Centurion CN9-AH (Goretti Forces)
    Pilot : Lyndsey McCain [3/4] ( 1 hit(s) )
    Kills : 0
    Destroyed by Axman AXM-1L (Skwisgaar)

    Urbanmech UM-R60M (Goretti Forces)
    Pilot : Tashiaki Mori [3/4]
    Kills : 0
    Destroyed by pilot error.


    Detailed unit status saved to entitystatus.txt
     
    Last edited: Jul 30, 2014
    Dihm likes this.
  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Zone J6: Just as the scorching deserts of Novo Cressidas were no match for Alpha's double heat sinks, the Gorettis were no match for Alpha's guns. Fire support from Martillo vehicles only made it easier. The entire enemy patrol was destroyed and additional supplies were recovered.

    alpha1.jpg

    Victory!

    -------------------

    Winner is: TEAM #1

    MagnusEffect: 2285 BV remaining (from 2604 initially) 0 BV fled
    Goretti Forces: 0 BV remaining (from 11678 initially) 0 BV fled
    Val: 2144 BV remaining (from 2478 initially) 0 BV fled
    Trevnor: 1704 BV remaining (from 2286 initially) 0 BV fled
    The Ghiest: 2690 BV remaining (from 2911 initially) 0 BV fled
    Skwisgaar: 0 BV remaining (from 0 initially) 0 BV fled

    Survivors are:
    Marauder MAD-3M Mad Max (Val)
    Pilot : Fanjunkare Valerie Boroson [2/3]
    Kills : 2

    Hatchetman HCT-4L Yxa (Trevnor)
    Pilot : Kapten Treabhar Holmre [2/3] ( 1 hit(s) )
    Kills : 2

    Shadow Hawk SHD-2K Duvhok (MagnusEffect)
    Pilot : Major Magnus Sullivan [2/3]
    Kills : 0

    Griffin GRF-2Q (The Ghiest)
    Pilot : Sergeant Roxy Angelo [3/4]
    Kills : 2

    Flatbed Truck (LRM) (The Ghiest)
    Driver : Tohaku Okuta [3/4]
    Kills : 0

    Flatbed Truck (LRM) #3 (The Ghiest)
    Driver : Jeff Thien [3/4]
    Kills : 0

    Flatbed Truck (LRM) #4 (The Ghiest)
    Driver : Esmail bin Rabi [3/4]
    Kills : 1


    The following units are in retreat:
    MechWarrior Ederne Gonz�les (Goretti Forces)
    Gunnery Skill : Ederne Gonz�les [3] ( 1 hit(s) )
    Kills : 0

    MechWarrior Katar�na Sartika (Goretti Forces)
    Gunnery Skill : Katar�na Sartika [4]
    Kills : 0

    MechWarrior Tao Ha (Goretti Forces)
    Gunnery Skill : Tao Ha [3] ( 2 hit(s) )
    Kills : 0

    MechWarrior Ciaran Hannay (Goretti Forces)
    Gunnery Skill : Ciaran Hannay [3] ( 1 hit(s) )
    Kills : 0

    MechWarrior Adreana Velo (Goretti Forces)
    Gunnery Skill : Adreana Velo [2]
    Kills : 0

    MechWarrior Marlene Ellsworth (Goretti Forces)
    Gunnery Skill : Marlene Ellsworth [4] ( 1 hit(s) )
    Kills : 0

    MechWarrior Khristyana Lidgate (Goretti Forces)
    Gunnery Skill : Khristyana Lidgate [3] ( 2 hit(s) )
    Kills : 0

    MechWarrior Rudolph Stahlecker (Goretti Forces)
    Gunnery Skill : Rudolph Stahlecker [3] ( 1 hit(s) )
    Kills : 0


    Graveyard contains:
    Ferret Light Scout VTOL (Armor) "Wild Weasel" (Trevnor)
    Driver : Hirokazu Kubo [3/4]
    Kills : 0
    Destroyed by Sentinel STN-3KBr (Goretti Forces)

    Phoenix Hawk PXH-1K (Goretti Forces)
    Pilot : Ederne Gonz�les [3/3] ( 1 hit(s) )
    Kills : 0
    Destroyed by Marauder MAD-3M Mad Max (Val)


    Sentinel STN-3KB (Goretti Forces)
    Pilot : Katar�na Sartika [4/4]
    Kills : 0
    Destroyed by Flatbed Truck (LRM) #4 (The Ghiest)

    Sentinel STN-3KBr (Goretti Forces)
    Pilot : Tao Ha [3/3] ( 2 hit(s) )
    Kills : 1
    Destroyed by Griffin GRF-2Q (The Ghiest)


    Flatbed Truck (LRM) #2 (The Ghiest)
    Driver : Lucas Motala [3/4]
    Kills : 0
    Destroyed by Centurion CN9-A (Goretti Forces)

    Mechanized Tracked Platoon (HL) (Goretti Forces)
    Gunnery Skill : Iosif Engelmeier [3] ( 6 hit(s) )
    Kills : 0
    Destroyed by pilot error.

    Sentinel STN-3KB #2 (Goretti Forces)
    Pilot : Marlene Ellsworth [4/4] ( 1 hit(s) )
    Kills : 0
    Pilot ejected.

    Blackjack BJ-1DBr (Goretti Forces)
    Pilot : Rudolph Stahlecker [3/3] ( 1 hit(s) )
    Kills : 0
    Pilot ejected.


    Mechanized Tracked Platoon (HL) #2 (Goretti Forces)
    Gunnery Skill : Wagner Kruppa [3] ( 6 hit(s) )
    Kills : 0
    Destroyed by Hatchetman HCT-4L Yxa (Trevnor)

    Supplies (Goretti Forces)
    Driver : Yevgenia Kisin [4/5]
    Kills : 0
    Abandoned by crew.
    (+50k C-bills)



    The following utterly destroyed units are not available for salvage:
    Centurion CN9-A (Goretti Forces)
    Pilot : Ciaran Hannay [3/3] ( 1 hit(s) )
    Kills : 1
    Destroyed by Hatchetman HCT-4L Yxa (Trevnor)

    Dervish DV-5M (Goretti Forces)
    Pilot : Adreana Velo [2/3]
    Kills : 0
    Destroyed by Marauder MAD-3M Mad Max (Val)

    Wolverine WVR-6K (Goretti Forces)
    Pilot : Khristyana Lidgate [3/3] ( 2 hit(s) )
    Kills : 0
    Destroyed by Griffin GRF-2Q (The Ghiest)


    Detailed unit status saved to entitystatus.txt
     
    Last edited: Jul 30, 2014
    Dihm likes this.
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    savefile updated
     
  15. Sardonic

    Sardonic Well Liked Viking

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    Gives an error upon trying to load that neweat save. I double checked to make sure I'm using the most recent MekHQ and everything, and it doesn't look like anything has changed since our last drop.
     
    Last edited: Jul 30, 2014
  16. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    We had not one, but two engine cascade failures on the enemy team. Plus, it seems like nearly every single pilot over there took a hit or two, if not more.
     
  17. Skwisgaar

    Skwisgaar XO Thrall

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    Question - what does the green highlighting in the match summaries mean?
     
  18. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    I think he's just highlighting those that ejected, so massive salvage.
     
  19. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    We had two too!
    :glee:
     
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  20. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    AND a axe kill, though sadly not a decap. DAMN YOU INFANTRY
     
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