Gamma Lance needs to complete pre-drop mission rolls (event rolls, skillchecks, etc.) before Sunday please. I will be available tonight and Saturday after 2000 EST.
Never underestimate having the high ground!!! I've wanted to get a mech with an axe for a while, the ability to take people's heads off with it is just so alluring. For now I think I can settle with kicking the head clean off a mech. Physical attacks for Thunderbolt TDR-5SE Svafa (MostlyUseless) Kick (Left leg) at Commando COM-2D #2 (Goretti Force); needs 6, rolls 10 : - Direct Blow - hits (using Left Side Punch table) HD Commando COM-2D #2 (Goretti Force) takes 14 damage to HD. Armor destroyed, SECTION DESTROYED, *** Commando COM-2D #2 (Goretti Force) DESTROYED by damage! *** Critical hit on HD. Roll is (4+3) = 7; no effect. Pilot of Commando COM-2D #2 (Goretti Force) "Esther Whitlock" is already dead, so no damage is dealt!
Final Blow to MH, first round is on him! Great job everyone! Felt like we really pulled together and worked as a team to leverage our strengths and take down the superior force. We wouldn't have even lost the Banshee's leg if OPFOR didn't get lucky. If any lance is doing another mission this turn, I'll hop in my Pather to participate Magnus.
I don't think anyone is in good enough shape for another round this Turn. I will update the most recent savefile later today so you guys can see everything you got.
I wanted to go and give a couple of shout outs on our performance last night: First: Thank you Val for stepping in for MH when he was delayed. That was awesome of you, and we appreciate it. Also, a huge thank you to Magnus for a compelling game night once more. As for our team: Derak: Great job being our go to hunter-killer last night. You managed to lay the hurt down on that convoy and secure the major victory for us. MH: Really stepping up and holding your own in the thick of things in the end game. You brawled like a boss. Tzeentch: I would wager you probably dished out more damage than anyone. You may have been forced to punch out, but you left us in a strong position to finish the last few remnants of OpFor off.
Op. Terminus Turn01 - Mission 04 MH: +1 positive quirk = Narrow Profile (on T-bolt) Derak: -1 negative quirk CANCELED!: Mad Science! = +1 positive quirk = improved sensors (on Griffin)
so much for being rich!! yeah the payout leaves me with enough to finally pay you and trev both back.
I don't know that he'll like to, but he's going to one way or another. Gamma Lance is no place for debtors.
Hello childrens! I am thinking that we need to split. The question is, who goes to help Alpha, and who heads SW. We are in quite good shape following our tussle with 10 medium mech and we have an air strike for our next mission, so we make a great spearhead. However, Alpha got mauled pretty bad, so maybe our strength works better to counter their attrition. I am hoping we get word from Alpha on what they need. What are your plans? Will you be heading SW or would you want to hook up with Alpha? Asking Beta the same question.
We may be stuck with only fielding 3 damaged mechs for the next drop, we took too much damage on the banshee and the crab to get both of them up completely and then it was worsened by just missing the astech roll adding even more damage to all the mechs. By missing the astech roll by 1 we all took internal damage to each mech equal to 40% of the mech's weight divided among the internals except for the head. Banshee 27 repairs, 2 parts needed, no left arm so no ppc and no ac10 (3035+ min of repairs at 1x speed) additional internal damage is 1710 min Total 4,745 min of repairs Thunderbolt 7 repairs (325 min of repairs at 1x speed) additional internal damage is 1170 min Total 1,495 min Crab 10 repairs, has two engine hits (900 min of repairs at 1x speed) additional internal damage is 900 min Total 1,800 min Griffin 7 repairs (300 min or repairs at 1x speed) additional internal damage is 990 Total 1290 min Our tech has 480 min to spend between all of the mechs (repairs can be rushed at up to 8x speed but at the risk of failing and potentially leaving the mech sidelined until we finish the campaign) I have the skills to repair 45 points of armor, reload 3 tons of ammo, and either replace 2 ammo bins or salvage equipment Derak I believe has the skills to replace 30 points of armor, reload 2 tons of ammo, and replace 1 ammo bin Total lance damage 9,330 min Astech armor repair ability 375 min Astech reload ability 45 min (we only have 3 bins to reload at 15 each) Astech salvage ability 120 min (ppc from Banshee) new total 8,790 min of maintenance still required and only able to be done by the assigned maintenance tech.
Ouch.. Maybe Delta is in even better shape than I thought. We should be fully repaired, in addition to our air strike. Sounds like we need a better estimate of what Alpha is dealing with so we know who needs to hook up with them.